75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a sea snake corpse")]
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public class SeaSnake : BaseCreature
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{
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[Constructable]
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public SeaSnake()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Body = 92;
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this.Name = "a sea snake";
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this.BaseSoundID = 219;
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this.Hue = 2041;
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this.SetStr(261);
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this.SetDex(193);
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this.SetInt(39);
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this.SetHits(194);
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this.SetDamage(5, 21);
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this.SetDamageType(ResistanceType.Physical, 50);
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this.SetDamageType(ResistanceType.Poison, 50);
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this.SetResistance(ResistanceType.Physical, 35, 45);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Cold, 5, 10);
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this.SetResistance(ResistanceType.Poison, 100);
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this.SetResistance(ResistanceType.Energy, 5, 10);
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this.SetSkill(SkillName.Poisoning, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 95.1, 100.0);
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this.SetSkill(SkillName.Tactics, 80.1, 95.0);
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this.SetSkill(SkillName.Wrestling, 85.1, 100.0);
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this.Fame = 7000;
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this.Karma = -7000;
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this.VirtualArmor = 40;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Gems, 2);
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}
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public override bool DeathAdderCharmable { get { return true; } }
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public override int Meat { get { return 1; } }
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public override Poison PoisonImmune { get { return Poison.Deadly; } }
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public override Poison HitPoison { get { return Poison.Deadly; } }
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public SeaSnake(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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