85 lines
2.5 KiB
C#
85 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a saurosaurus corpse")]
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public class Saurosaurus : BaseCreature
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{
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public override bool AttacksFocus { get { return !Controlled; } }
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[Constructable]
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public Saurosaurus() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, .2, .4)
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{
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Name = "a saurosaurus";
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Body = 1291;
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BaseSoundID = 362;
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SetStr(802, 824);
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SetDex(201, 220);
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SetInt(403, 440);
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SetDamage(21, 28);
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SetHits(1321, 1468);
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SetResistance(ResistanceType.Physical, 75, 85);
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SetResistance(ResistanceType.Fire, 80, 90);
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SetResistance(ResistanceType.Cold, 45, 55);
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SetResistance(ResistanceType.Poison, 35, 45);
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SetResistance(ResistanceType.Energy, 45, 55);
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SetDamageType(ResistanceType.Physical, 100);
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SetSkill(SkillName.MagicResist, 70.0, 90.0);
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SetSkill(SkillName.Tactics, 110.0, 120.0);
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SetSkill(SkillName.Wrestling, 110.0, 130.0);
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SetSkill(SkillName.Anatomy, 50.0, 60.0);
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SetSkill(SkillName.DetectHidden, 80.0);
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SetSkill(SkillName.Parry, 80.0, 90);
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SetSkill(SkillName.Focus, 115.0, 125.0);
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Fame = 11000;
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Karma = -11000;
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Tamable = true;
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ControlSlots = 3;
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MinTameSkill = 102.0;
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SetWeaponAbility(WeaponAbility.ConcussionBlow);
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SetSpecialAbility(SpecialAbility.TailSwipe);
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SetSpecialAbility(SpecialAbility.LifeLeech);
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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}
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// Missing: Life Leech, Tail Swipe ability
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public override bool CanAngerOnTame { get { return true; } }
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public override bool StatLossAfterTame { get { return true; } }
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public override int DragonBlood { get { return 8; } }
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public override int Meat { get { return 5; } }
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public override int Hides { get { return 11; } }
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public override int TreasureMapLevel { get { return 2; } }
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public Saurosaurus(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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