753 lines
24 KiB
C#
753 lines
24 KiB
C#
using System;
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using Server;
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using Server.Items;
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using System.Collections.Generic;
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using Server.Spells.SkillMasteries;
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using Server.Spells;
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using System.Linq;
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using Server.Engines.MyrmidexInvasion;
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namespace Server.Mobiles
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{
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public enum EodonTribe
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{
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Jukari,
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Kurak,
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Barrab,
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Barako,
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Urali,
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Sakkhra
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}
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public abstract class BaseEodonTribesman : BaseCreature
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{
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protected long _NextMastery;
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private bool _HasYelled;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool HasYelled
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{
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get { return _HasYelled; }
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set
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{
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if (value != _HasYelled)
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{
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_HasYelled = value;
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if (_HasYelled)
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Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(180, 360)), () => _HasYelled = false);
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public EodonTribe TribeType { get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public override Poison PoisonImmune
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{
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get
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{
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if (TribeType == EodonTribe.Barrab)
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return Poison.Deadly;
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return null;
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}
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}
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public override bool InitialInnocent { get { return true; } }
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public override int TreasureMapLevel { get { return 2; } }
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public override MasteryInfo[] Masteries
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{
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get
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{
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BaseWeapon wep = Weapon as BaseWeapon;
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if (wep == null)
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return null;
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var infos = MasteryInfo.Infos.Where(i => i.MasterySkill == wep.DefSkill && !i.Passive).ToArray();
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if (infos != null && infos.Length > 0)
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{
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return infos;
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}
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return null;
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}
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set { }
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}
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private void AddImmovableItem(Item item)
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{
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item.LootType = LootType.Blessed;
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SetWearable(item);
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}
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public BaseEodonTribesman(AIType ai, EodonTribe type) : base(ai, FightMode.Closest, 10, 1, .2, .4)
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{
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TribeType = type;
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BuildBody();
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BuildEquipment();
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switch (type)
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{
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case EodonTribe.Jukari:
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Fire, 100);
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SetResistance(ResistanceType.Cold, 10, 20);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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break;
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case EodonTribe.Kurak:
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 100);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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break;
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case EodonTribe.Barrab:
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 10, 20);
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break;
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case EodonTribe.Barako:
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 40, 50);
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break;
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case EodonTribe.Urali:
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SetResistance(ResistanceType.Physical, 20, 30);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 10, 20);
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SetResistance(ResistanceType.Energy, 100);
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break;
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case EodonTribe.Sakkhra:
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SetResistance(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 40, 50);
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break;
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}
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}
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public abstract void BuildBody();
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public abstract void BuildEquipment();
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private static string[] _Names;
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public static void Initialize()
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{
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NameList list1 = NameList.GetNameList("savage");
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NameList list2 = NameList.GetNameList("savage rider");
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NameList list3 = NameList.GetNameList("savage shaman");
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List<string> names = new List<string>(list1.List);
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names.AddRange(list2.List);
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names.AddRange(list3.List);
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_Names = names.ToArray();
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}
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public static string GetRandomName()
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{
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return _Names[Utility.Random(_Names.Length)];
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}
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public override void AggressiveAction(Mobile aggressor, bool criminal)
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{
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base.AggressiveAction(aggressor, criminal);
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if (this.Map == null)
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return;
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IPooledEnumerable eable = this.Map.GetMobilesInRange(this.Location, this.RangePerception);
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foreach (Mobile m in eable)
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{
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if (m != this && m != aggressor && m is BaseEodonTribesman && ((BaseEodonTribesman)m).TribeType == this.TribeType && m.Combatant == null)
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{
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BaseEodonTribesman tribesman = m as BaseEodonTribesman;
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m.Warmode = true;
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m.Combatant = aggressor;
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if (!tribesman.HasYelled)
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{
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m.PublicOverheadMessage(Server.Network.MessageType.Regular, 0x47E, 1156584); // Ahhhh-OOOO! Ahhh-OOOO!
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tribesman.HasYelled = true;
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}
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}
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}
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}
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public override bool IsEnemy(Mobile m)
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{
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// Basically, this makes them FightMode.Agressor. More can can be added in to make htem attack others, such as other tribes, etc.
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bool valid = this.Aggressors.FirstOrDefault(a => a.Attacker == m) != null;
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if (!valid && MyrmidexInvasionSystem.Active)
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valid = MyrmidexInvasionSystem.AreEnemies(this, m);
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return valid;
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}
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public override WeaponAbility GetWeaponAbility()
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{
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BaseWeapon wep = Weapon as BaseWeapon;
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if (wep == null)
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return null;
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if (Utility.RandomBool())
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return wep.PrimaryAbility;
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return wep.SecondaryAbility;
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}
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public BaseEodonTribesman(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write((int)TribeType);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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TribeType = (EodonTribe)reader.ReadInt();
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}
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}
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public class TribeWarrior : BaseEodonTribesman
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{
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[Constructable]
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public TribeWarrior(EodonTribe type) : base(AIType.AI_Melee, type)
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{
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}
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public override void BuildBody()
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{
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Name = String.Format("{0} the {1} warrior", GetRandomName(), TribeType.ToString());
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SetStr(150);
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SetDex(150);
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SetInt(75);
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SetHits(2500);
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SetDamage(10, 23);
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SetDamageType(ResistanceType.Physical, 100);
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SetSkill(SkillName.Wrestling, 100, 120);
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SetSkill(SkillName.Fencing, 100, 120);
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SetSkill(SkillName.Swords, 100, 120);
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SetSkill(SkillName.Macing, 100, 120);
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SetSkill(SkillName.Archery, 100, 120);
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SetSkill(SkillName.Tactics, 100, 120);
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SetSkill(SkillName.Anatomy, 100, 120);
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SetSkill(SkillName.MagicResist, 100, 120);
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SetSkill(SkillName.Parry, 120);
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switch(TribeType)
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{
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case EodonTribe.Jukari:
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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HairItemID = 0;
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Hue = 34723; break;
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case EodonTribe.Kurak:
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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HairItemID = 0x2047;
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Hue = 33960; break;
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case EodonTribe.Barrab:
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Female = false;
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Body = 0x190;
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HairItemID = 0x203B;
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Hue = 34214; break;
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case EodonTribe.Barako:
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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HairItemID = 0x203C;
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Hue = 35187; break;
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case EodonTribe.Urali:
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Female = true;
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Body = 0x25E;
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Race = Race.Elf;
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HairItemID = 0x2FC1;
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Hue = 35356;
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break;
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case EodonTribe.Sakkhra:
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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HairItemID = 0x203C;
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Hue = 34894;
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RangeFight = 7; break;
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}
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Fame = 12000;
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Karma = 8000;
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}
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public override void BuildEquipment()
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{
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Item weapon = null;
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switch(TribeType)
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{
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default:
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case EodonTribe.Jukari:
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weapon = new Pickaxe();
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weapon.Hue = 1175;
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if (Female)
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{
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SetWearable(new LeatherShorts(), 1175);
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SetWearable(new LeatherBustierArms(), 1175);
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}
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else
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{
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SetWearable(new LeatherLegs(), 1175);
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SetWearable(new BodySash(), 1175);
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}
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SetWearable(new Torch());
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break;
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case EodonTribe.Kurak:
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weapon = new Tekagi();
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SetWearable(new LeatherDo());
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SetWearable(new PlateMempo(), 1192);
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SetWearable(new ShortPants(), 1192);
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SetWearable(new Sandals(), 1192);
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break;
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case EodonTribe.Barrab:
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weapon = new Spear();
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SetWearable(new PlateDo(), 1828);
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SetWearable(new Obi(), 1828);
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SetWearable(new PlateSuneate(), 1828);
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SetWearable(new DecorativePlateKabuto(), 1834);
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SetWearable(new SilverEarrings());
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SetWearable(new Sandals(), 1828);
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break;
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case EodonTribe.Barako:
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if (Female)
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{
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weapon = new Maul();
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SetWearable(new DeerMask(), 2414);
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}
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else
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{
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weapon = new WarMace();
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SetWearable(new BearMask(), 2414);
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}
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weapon.Hue = 2414;
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SetWearable(new StuddedChest(), 2414);
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SetWearable(new StuddedArms(), 2414);
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SetWearable(new StuddedLegs(), 2414);
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SetWearable(new StuddedGorget(), 2414);
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SetWearable(new LeatherNinjaMitts(), 2414);
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SetWearable(new Boots(), 2414);
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break;
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case EodonTribe.Urali:
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SetWearable(new DragonChest(), 2576);
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SetWearable(new LeatherJingasa(), 2576);
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SetWearable(new MetalShield(), 2576);
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SetWearable(new Waraji(), 2576);
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SetWearable(new ChainLegs(), 2576);
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break;
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case EodonTribe.Sakkhra:
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weapon = new Bow();
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weapon.Hue = 2125;
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if (Female)
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{
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SetWearable(new LeatherBustierArms(), 2128);
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SetWearable(new LeatherSkirt(), 2125);
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}
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else
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{
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SetWearable(new LeatherChest(), 2128);
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SetWearable(new SkullCap(), 2125);
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SetWearable(new Kilt(), 2125);
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}
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SetWearable(new ThighBoots(), 2129);
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break;
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}
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if (weapon != null)
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{
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weapon.LootType = LootType.Blessed;
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SetWearable(weapon);
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}
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}
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public override bool AlwaysAttackable { get { return this.Region.IsPartOf<BattleRegion>(); } }
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public override bool ShowFameTitle { get { return false; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 2);
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}
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public TribeWarrior(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TribeShaman : BaseEodonTribesman
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{
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public override bool ShowSpellMantra { get { return true; } }
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[Constructable]
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public TribeShaman(EodonTribe type) : base(AIType.AI_Mage, type)
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{
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RangeFight = 7;
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PackGold(60, 70);
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PackReg(1, 3);
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Bandage b = new Bandage();
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b.Amount = Utility.RandomMinMax(3, 5);
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PackItem(b);
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}
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public override void BuildBody()
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{
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Name = String.Format("{0} the {1} shaman", GetRandomName(), TribeType.ToString());
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SetStr(125);
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SetDex(75, 100);
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SetInt(200, 250);
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SetHits(2500);
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SetDamage( 10, 15 );
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SetDamageType(ResistanceType.Physical, 100);
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SetSkill(SkillName.Wrestling, 100);
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SetSkill(SkillName.Fencing, 100);
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SetSkill(SkillName.Swords, 100);
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SetSkill(SkillName.Macing, 100);
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SetSkill(SkillName.Archery, 100);
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SetSkill(SkillName.Tactics, 100);
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SetSkill(SkillName.Anatomy, 100);
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SetSkill(SkillName.MagicResist, 100);
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SetSkill(SkillName.Magery, 120);
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SetSkill(SkillName.EvalInt, 120);
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switch (TribeType)
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{
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case EodonTribe.Jukari:
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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HairItemID = 0;
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Hue = 34723; break;
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case EodonTribe.Kurak:
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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HairItemID = Female ? 0x203C : 0x203B;
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Hue = 33960; break;
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case EodonTribe.Barrab:
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Female = true;
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Body = 0x191;
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HairItemID = 0x203B;
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Hue = 34214; break;
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case EodonTribe.Barako:
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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HairItemID = 0x203C;
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Hue = 35187; break;
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case EodonTribe.Urali:
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Female = false;
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Body = 0x25D;
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Race = Race.Elf;
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HairItemID = 0x2FC1;
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Hue = 35356;
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break;
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case EodonTribe.Sakkhra:
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Female = Utility.RandomBool();
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Body = Female ? 0x191 : 0x190;
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HairItemID = 0x203C;
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Hue = 34894;
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RangeFight = 7; break;
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}
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Fame = 12000;
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Karma = 8000;
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}
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public override void BuildEquipment()
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{
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Item weapon = new WildStaff();
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switch(TribeType)
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{
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default:
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case EodonTribe.Jukari:
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SetWearable(new FemaleLeatherChest(), 1933);
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SetWearable(new LeatherSkirt(), 1933);
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SetWearable(new Torch());
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weapon.Hue = 1933;
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break;
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case EodonTribe.Kurak:
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SetWearable(new LeatherDo(), 1150);
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SetWearable(new PlateMempo(), 1150);
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SetWearable(new TattsukeHakama(), 1150);
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SetWearable(new Sandals(), 1150);
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weapon.Hue = 1150;
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break;
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case EodonTribe.Barrab:
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Robe robe = new Robe();
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robe.ItemID = 9860;
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SetWearable(robe, 1834);
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SetWearable(new Obi(), 1834);
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SetWearable(new Sandals(), 1831);
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weapon.Hue = 1831;
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break;
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case EodonTribe.Barako:
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SetWearable(new LeatherHiroSode(), 1518);
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SetWearable(new LeatherGloves(), 1518);
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SetWearable(new TribalMask(), 1518);
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SetWearable(new LeatherNinjaPants(), 1518);
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SetWearable(new BoneChest(), 1518);
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SetWearable(new StuddedGorget(), 1518);
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SetWearable(new Boots(), 1518);
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SetWearable(new Surcoat(), 1518);
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weapon.Hue = 1518;
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break;
|
|
case EodonTribe.Urali:
|
|
SetWearable(new DragonLegs(), 2576);
|
|
SetWearable(new GoldEarrings());
|
|
SetWearable(new NinjaTabi(), 2576);
|
|
weapon.Hue = 2576;
|
|
break;
|
|
case EodonTribe.Sakkhra:
|
|
SetWearable(new StuddedChest(), 2118);
|
|
SetWearable(new LeatherArms(), 2106);
|
|
SetWearable(new LeatherGloves(), 2106);
|
|
SetWearable(new SkullCap(), 2118);
|
|
SetWearable(new RingmailLegs(), 2106);
|
|
SetWearable(new ThighBoots(), 2106);
|
|
weapon.Hue = 2118;
|
|
break;
|
|
}
|
|
|
|
if (weapon != null)
|
|
{
|
|
weapon.LootType = LootType.Blessed;
|
|
SetWearable(weapon);
|
|
}
|
|
}
|
|
|
|
public override bool AlwaysAttackable { get { return this.Region.IsPartOf<BattleRegion>(); } }
|
|
public override bool ShowFameTitle { get { return false; } }
|
|
|
|
public TribeShaman(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class TribeChieftan : BaseEodonTribesman
|
|
{
|
|
[Constructable]
|
|
public TribeChieftan(EodonTribe type) : base(AIType.AI_Melee, type)
|
|
{
|
|
}
|
|
|
|
public override void BuildBody()
|
|
{
|
|
Name = String.Format("{0} the {1} {2}", GetRandomName(), TribeType.ToString(), Female ? "chieftess" : "chieftan");
|
|
|
|
SetStr(200);
|
|
SetDex(2000);
|
|
SetInt(200, 250);
|
|
|
|
SetHits(4500);
|
|
|
|
SetDamage( 15, 28 );
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
//Set resistances?
|
|
|
|
SetSkill(SkillName.Wrestling, 120);
|
|
SetSkill(SkillName.Fencing, 120);
|
|
SetSkill(SkillName.Swords, 120);
|
|
SetSkill(SkillName.Macing, 120);
|
|
SetSkill(SkillName.Archery, 120);
|
|
|
|
SetSkill(SkillName.Tactics, 120);
|
|
SetSkill(SkillName.Anatomy, 120);
|
|
SetSkill(SkillName.MagicResist, 120);
|
|
SetSkill(SkillName.Parry, 120);
|
|
|
|
switch (TribeType)
|
|
{
|
|
case EodonTribe.Jukari:
|
|
Female = Utility.RandomBool();
|
|
Body = Female ? 0x191 : 0x190;
|
|
HairItemID = 0;
|
|
Hue = 34723; break;
|
|
case EodonTribe.Kurak:
|
|
Female = Utility.RandomBool();
|
|
Body = Female ? 0x191 : 0x190;
|
|
HairItemID = Female ? 0x2046 : 0x203B;
|
|
Hue = 33960; break;
|
|
case EodonTribe.Barrab:
|
|
Female = true;
|
|
Body = 0x191;
|
|
HairItemID = 0x203B;
|
|
Hue = 34214; break;
|
|
case EodonTribe.Barako:
|
|
Female = Utility.RandomBool();
|
|
Body = Female ? 0x191 : 0x190;
|
|
HairItemID = 0x203C;
|
|
Hue = 35187; break;
|
|
case EodonTribe.Urali:
|
|
Female = true;
|
|
Body = 0x25E;
|
|
Race = Race.Elf;
|
|
HairItemID = 0x2FD0;
|
|
Hue = 35356;
|
|
break;
|
|
case EodonTribe.Sakkhra:
|
|
Female = Utility.RandomBool();
|
|
Body = Female ? 0x191 : 0x190;
|
|
HairItemID = 0x203C;
|
|
Hue = 34894;
|
|
RangeFight = 7; break;
|
|
}
|
|
|
|
Fame = 18000;
|
|
Karma = 8000;
|
|
}
|
|
|
|
public override void BuildEquipment()
|
|
{
|
|
Item weapon = null;
|
|
|
|
switch (TribeType)
|
|
{
|
|
default:
|
|
case EodonTribe.Jukari:
|
|
SetWearable(new LeatherLegs(), 1175);
|
|
SetWearable(new Shirt(), 1175);
|
|
SetWearable(new Torch());
|
|
weapon = new Bokuto();
|
|
weapon.Hue = 1175;
|
|
break;
|
|
case EodonTribe.Kurak:
|
|
SetWearable(new LeatherDo(), 1175);
|
|
SetWearable(new FancyShirt(), 1175);
|
|
SetWearable(new TattsukeHakama());
|
|
SetWearable(new Sandals(), 1175);
|
|
weapon = new Tekagi();
|
|
weapon.Hue = 1175;
|
|
break;
|
|
case EodonTribe.Barrab:
|
|
SetWearable(new PlateDo(), 1828);
|
|
SetWearable(new PlateSuneate(), 1828);
|
|
SetWearable(new DecorativePlateKabuto(), 1834);
|
|
SetWearable(new Sandals(), 1828);
|
|
weapon = new Spear();
|
|
weapon.Hue = 1828;
|
|
break;
|
|
case EodonTribe.Barako:
|
|
SetWearable(new BoneChest(), 2407);
|
|
SetWearable(new LeatherNinjaPants(), 2407);
|
|
SetWearable(new StuddedHiroSode(), 2407);
|
|
SetWearable(new BoneGloves(), 2407);
|
|
SetWearable(new StuddedGorget(), 2407);
|
|
SetWearable(new Boots(), 2407);
|
|
weapon = new Scepter();
|
|
weapon.Hue = 2407;
|
|
break;
|
|
case EodonTribe.Urali:
|
|
SetWearable(new ChainLegs(), 2576);
|
|
SetWearable(new DragonChest(), 2576);
|
|
SetWearable(new DragonArms(), 2576);
|
|
SetWearable(new MetalShield(), 2576);
|
|
SetWearable(new Circlet(), 2576);
|
|
SetWearable(new JinBaori(), 2592);
|
|
SetWearable(new Waraji(), 2576);
|
|
break;
|
|
case EodonTribe.Sakkhra:
|
|
SetWearable(new StuddedChest(), 2118);
|
|
SetWearable(new LeatherArms(), 2106);
|
|
SetWearable(new LeatherGloves(), 2106);
|
|
SetWearable(new SkullCap(), 2118);
|
|
SetWearable(new RingmailLegs(), 2106);
|
|
SetWearable(new ThighBoots(), 2106);
|
|
weapon = new Yumi();
|
|
weapon.Hue = 2118;
|
|
break;
|
|
}
|
|
|
|
if (weapon != null)
|
|
{
|
|
weapon.LootType = LootType.Blessed;
|
|
SetWearable(weapon);
|
|
}
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.FilthyRich, 2);
|
|
}
|
|
|
|
public TribeChieftan(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
writer.Write(0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|