Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

123 lines
3.5 KiB
C#

using System;
using Server.Items;
using Server.Engines.MyrmidexInvasion;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName("a human corpse")]
public class BritannianInfantry : BaseCreature
{
public override double HealChance { get { return 1.0; } }
[Constructable]
public BritannianInfantry()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, .15, .3)
{
SpeechHue = Utility.RandomDyedHue();
Body = 0x190;
Hue = 33779;
Name = NameList.RandomName("male");
Title = "the Britannian";
SetStr(115, 150);
SetDex(150);
SetInt(25, 44);
SetDamage(12, 17);
SetHits(2400);
SetMana(250);
SetResistance(ResistanceType.Physical, 25);
SetResistance(ResistanceType.Fire, 15);
SetResistance(ResistanceType.Cold, 10);
SetResistance(ResistanceType.Poison, 15);
SetResistance(ResistanceType.Energy, 10);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.MagicResist, 120);
SetSkill(SkillName.Tactics, 120);
SetSkill(SkillName.Anatomy, 120);
SetSkill(SkillName.Swords, 120);
SetSkill(SkillName.Fencing, 120);
SetSkill(SkillName.Macing, 120);
AddImmovableItem(new PlateChest());
AddImmovableItem(new PlateLegs());
AddImmovableItem(new PlateArms());
AddImmovableItem(new PlateGloves());
AddImmovableItem(new PlateGorget());
AddImmovableItem(new Kilt(1175));
AddImmovableItem(new BodySash(1157));
AddImmovableItem(new Halberd());
PackGold(Utility.RandomMinMax(250, 300));
Fame = 7500;
Karma = 4500;
Utility.AssignRandomHair(this);
}
private void AddImmovableItem(Item item)
{
item.LootType = LootType.Blessed;
SetWearable(item);
}
public override bool IsEnemy(Mobile m)
{
if (MyrmidexInvasionSystem.Active && MyrmidexInvasionSystem.IsAlliedWithEodonTribes(m))
return false;
if (MyrmidexInvasionSystem.Active && MyrmidexInvasionSystem.IsAlliedWithMyrmidex(m))
return true;
return base.IsEnemy(m);
}
public override bool AlwaysAttackable { get { return this.Region.IsPartOf<BattleRegion>(); } }
public override bool ShowFameTitle { get { return false; } }
public override bool ClickTitle { get { return false; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 1);
}
public override WeaponAbility GetWeaponAbility()
{
BaseWeapon wep = Weapon as BaseWeapon;
if (wep != null && !(wep is Fists))
{
if (Utility.RandomDouble() > 0.5)
return wep.PrimaryAbility;
return wep.SecondaryAbility;
}
return null;
}
public BritannianInfantry(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}