Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

115 lines
3.0 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an allosaurus corpse")]
public class Allosaurus : BaseCreature
{
public override bool AttacksFocus { get { return true; } }
[Constructable]
public Allosaurus() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .2, .4)
{
Name = "an allosaurus";
Body = 1290;
SetStr(699, 828);
SetDex(200);
SetInt(127, 150);
SetDamage(21, 23);
SetHits(18000);
SetMana(48, 70);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 55, 65);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 90, 100);
SetResistance(ResistanceType.Energy, 60, 70);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 50);
SetSkill(SkillName.MagicResist, 100.0, 110.0);
SetSkill(SkillName.Tactics, 120.0, 140.0);
SetSkill(SkillName.Wrestling, 120.0, 150.0);
SetSkill(SkillName.Poisoning, 50.0, 60.0);
SetSkill(SkillName.Wrestling, 55.0, 65.0);
SetSkill(SkillName.Parry, 80.0, 90.0);
SetSkill(SkillName.Magery, 70.0, 80.0);
SetSkill(SkillName.EvalInt, 75.0, 85.0);
Fame = 21000;
Karma = -21000;
SetWeaponAbility(WeaponAbility.ArmorPierce);
SetWeaponAbility(WeaponAbility.CrushingBlow);
SetWeaponAbility(WeaponAbility.Disarm);
}
public override void GenerateLoot()
{
if (IsChampionSpawn)
AddLoot(LootPack.FilthyRich, 3);
else
AddLoot(LootPack.UltraRich, 3);
}
public override int GetIdleSound()
{
return 0x2C4;
}
public override int GetAttackSound()
{
return 0x2C0;
}
public override int GetDeathSound()
{
return 0x2C1;
}
public override int GetAngerSound()
{
return 0x2C4;
}
public override int GetHurtSound()
{
return 0x2C3;
}
public override int TreasureMapLevel { get { return 7; } }
public override void SetToChampionSpawn()
{
SetStr(347, 387);
SetHits(940, 1000);
}
public override int Meat { get { return 3; } }
public override int Hides { get { return 11; } }
public override HideType HideType { get { return HideType.Horned; } }
public Allosaurus(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}