Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

436 lines
16 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
using Server.Mobiles;
using System.Collections.Generic;
namespace Server.Engines.Craft
{
public enum EnhanceResult
{
None,
NotInBackpack,
BadItem,
BadResource,
AlreadyEnhanced,
Success,
Failure,
Broken,
NoResources,
NoSkill,
Enchanted
}
public class Enhance
{
private static Dictionary<Type, CraftSystem> _SpecialTable;
public static void Initialize()
{
_SpecialTable = new Dictionary<Type, CraftSystem>();
_SpecialTable[typeof(ClockworkLeggings)] = DefBlacksmithy.CraftSystem;
_SpecialTable[typeof(GargishClockworkLeggings)] = DefBlacksmithy.CraftSystem;
}
private static bool IsSpecial(Item item, CraftSystem system)
{
foreach (KeyValuePair<Type, CraftSystem> kvp in _SpecialTable)
{
if (kvp.Key == item.GetType() && kvp.Value == system)
return true;
}
return false;
}
private static bool CanEnhance(Item item)
{
return item is BaseArmor || item is BaseWeapon || item is FishingPole;
}
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, ITool tool, Item item, CraftResource resource, Type resType, ref object resMessage)
{
if (item == null)
return EnhanceResult.BadItem;
if (item is GargishNecklace || item is GargishEarrings)
return EnhanceResult.BadItem;
if (!item.IsChildOf(from.Backpack))
return EnhanceResult.NotInBackpack;
IResource ires = item as IResource;
if (!CanEnhance(item) || ires == null)
return EnhanceResult.BadItem;
if (item is IArcaneEquip)
{
IArcaneEquip eq = (IArcaneEquip)item;
if (eq.IsArcane)
return EnhanceResult.BadItem;
}
if (item is BaseWeapon && Spells.Mysticism.EnchantSpell.IsUnderSpellEffects(from, (BaseWeapon)item))
return EnhanceResult.Enchanted;
if (CraftResources.IsStandard(resource))
return EnhanceResult.BadResource;
int num = craftSystem.CanCraft(from, tool, item.GetType());
if (num > 0)
{
resMessage = num;
return EnhanceResult.None;
}
CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType());
if (IsSpecial(item, craftSystem))
{
craftItem = craftSystem.CraftItems.SearchForSubclass(item.GetType());
}
if (craftItem == null || craftItem.Resources.Count == 0)
{
return EnhanceResult.BadItem;
}
#region Mondain's Legacy
if (craftItem.ForceNonExceptional)
return EnhanceResult.BadItem;
#endregion
bool allRequiredSkills = false;
if (craftItem.GetSuccessChance(from, resType, craftSystem, false, ref allRequiredSkills) <= 0.0)
return EnhanceResult.NoSkill;
CraftResourceInfo info = CraftResources.GetInfo(resource);
if (info == null || info.ResourceTypes.Length == 0)
return EnhanceResult.BadResource;
CraftAttributeInfo attributes = info.AttributeInfo;
if (attributes == null)
return EnhanceResult.BadResource;
int resHue = 0, maxAmount = 0;
if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage))
return EnhanceResult.NoResources;
if (!CraftResources.IsStandard(ires.Resource))
return EnhanceResult.AlreadyEnhanced;
if (craftSystem is DefBlacksmithy)
{
AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer;
if (hammer != null)
{
hammer.UsesRemaining--;
if (hammer.UsesRemaining < 1)
hammer.Delete();
}
}
int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0;
int dura = 0, luck = 0, lreq = 0, dinc = 0;
int baseChance = 0;
bool physBonus = false;
bool fireBonus = false;
bool coldBonus = false;
bool nrgyBonus = false;
bool poisBonus = false;
bool duraBonus = false;
bool luckBonus = false;
bool lreqBonus = false;
bool dincBonus = false;
if (item is BaseWeapon)
{
BaseWeapon weapon = (BaseWeapon)item;
if(weapon.ExtendedWeaponAttributes.AssassinHoned > 0)
return EnhanceResult.BadItem;
baseChance = 20;
dura = weapon.MaxHitPoints;
luck = weapon.Attributes.Luck;
lreq = weapon.WeaponAttributes.LowerStatReq;
dinc = weapon.Attributes.WeaponDamage;
fireBonus = (attributes.WeaponFireDamage > 0);
coldBonus = (attributes.WeaponColdDamage > 0);
nrgyBonus = (attributes.WeaponEnergyDamage > 0);
poisBonus = (attributes.WeaponPoisonDamage > 0);
duraBonus = (attributes.WeaponDurability > 0);
luckBonus = (attributes.WeaponLuck > 0);
lreqBonus = (attributes.WeaponLowerRequirements > 0);
dincBonus = (dinc > 0);
}
else if (item is BaseArmor)
{
BaseArmor armor = (BaseArmor)item;
baseChance = 20;
phys = armor.PhysicalResistance;
fire = armor.FireResistance;
cold = armor.ColdResistance;
pois = armor.PoisonResistance;
nrgy = armor.EnergyResistance;
dura = armor.MaxHitPoints;
luck = armor.Attributes.Luck;
lreq = armor.ArmorAttributes.LowerStatReq;
physBonus = (attributes.ArmorPhysicalResist > 0);
fireBonus = (attributes.ArmorFireResist > 0);
coldBonus = (attributes.ArmorColdResist > 0);
nrgyBonus = (attributes.ArmorEnergyResist > 0);
poisBonus = (attributes.ArmorPoisonResist > 0);
duraBonus = (attributes.ArmorDurability > 0);
luckBonus = (attributes.ArmorLuck > 0);
lreqBonus = (attributes.ArmorLowerRequirements > 0);
dincBonus = false;
}
else if (item is FishingPole)
{
FishingPole pole = (FishingPole)item;
baseChance = 20;
luck = pole.Attributes.Luck;
luckBonus = (attributes.ArmorLuck > 0);
lreqBonus = (attributes.ArmorLowerRequirements > 0);
dincBonus = false;
}
int skill = from.Skills[craftSystem.MainSkill].Fixed / 10;
if (skill >= 100)
baseChance -= (skill - 90) / 10;
EnhanceResult res = EnhanceResult.Success;
PlayerMobile user = from as PlayerMobile;
if (physBonus)
CheckResult(ref res, baseChance + phys);
if (fireBonus)
CheckResult(ref res, baseChance + fire);
if (coldBonus)
CheckResult(ref res, baseChance + cold);
if (nrgyBonus)
CheckResult(ref res, baseChance + nrgy);
if (poisBonus)
CheckResult(ref res, baseChance + pois);
if (duraBonus)
CheckResult(ref res, baseChance + (dura / 40));
if (luckBonus)
CheckResult(ref res, baseChance + 10 + (luck / 2));
if (lreqBonus)
CheckResult(ref res, baseChance + (lreq / 4));
if (dincBonus)
CheckResult(ref res, baseChance + (dinc / 4));
if (user.NextEnhanceSuccess)
{
user.NextEnhanceSuccess = false;
user.SendLocalizedMessage(1149969); // The magical aura that surrounded you disipates and you feel that your item enhancement chances have returned to normal.
res = EnhanceResult.Success;
}
switch (res)
{
case EnhanceResult.Broken:
{
if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage))
return EnhanceResult.NoResources;
item.Delete();
break;
}
case EnhanceResult.Success:
{
if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage))
return EnhanceResult.NoResources;
if (craftItem.CaddelliteCraft)
{
Caddellite.TryInfuse(from, item, craftSystem);
}
if (item is IResource)
((IResource)item).Resource = resource;
if (item is BaseWeapon)
{
BaseWeapon w = (BaseWeapon)item;
w.DistributeMaterialBonus(attributes);
int hue = w.GetElementalDamageHue();
if (hue > 0)
w.Hue = hue;
}
else if (item is BaseArmor)
{
((BaseArmor)item).DistributeMaterialBonus(attributes);
}
else if (item is FishingPole)
{
((FishingPole)item).DistributeMaterialBonus(attributes);
}
break;
}
case EnhanceResult.Failure:
{
if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage))
return EnhanceResult.NoResources;
break;
}
}
return res;
}
public static void CheckResult(ref EnhanceResult res, int chance)
{
if (res != EnhanceResult.Success)
return; // we've already failed..
int random = Utility.Random(100);
if (10 > random)
res = EnhanceResult.Failure;
else if (chance > random)
res = EnhanceResult.Broken;
}
public static void BeginTarget(Mobile from, CraftSystem craftSystem, ITool tool)
{
CraftContext context = craftSystem.GetContext(from);
PlayerMobile user = from as PlayerMobile;
if (context == null)
return;
int lastRes = context.LastResourceIndex;
CraftSubResCol subRes = craftSystem.CraftSubRes;
if (lastRes >= 0 && lastRes < subRes.Count)
{
CraftSubRes res = subRes.GetAt(lastRes);
if (from.Skills[craftSystem.MainSkill].Value < res.RequiredSkill)
{
from.SendGump(new CraftGump(from, craftSystem, tool, res.Message));
}
else
{
CraftResource resource = CraftResources.GetFromType(res.ItemType);
if (resource != CraftResource.None)
{
from.Target = new InternalTarget(craftSystem, tool, res.ItemType, resource);
if (user.NextEnhanceSuccess)
{
from.SendLocalizedMessage(1149869, "100"); // Target an item to enhance with the properties of your selected material (Success Rate: ~1_VAL~%).
}
else
{
from.SendLocalizedMessage(1061004); // Target an item to enhance with the properties of your selected material.
}
}
else
{
from.SendGump(new CraftGump(from, craftSystem, tool, 1061010)); // You must select a special material in order to enhance an item with its properties.
}
}
}
else
{
from.SendGump(new CraftGump(from, craftSystem, tool, 1061010)); // You must select a special material in order to enhance an item with its properties.
}
}
private class InternalTarget : Target
{
private readonly CraftSystem m_CraftSystem;
private readonly ITool m_Tool;
private readonly Type m_ResourceType;
private readonly CraftResource m_Resource;
public InternalTarget(CraftSystem craftSystem, ITool tool, Type resourceType, CraftResource resource)
: base(2, false, TargetFlags.None)
{
m_CraftSystem = craftSystem;
m_Tool = tool;
m_ResourceType = resourceType;
m_Resource = resource;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Item)
{
object message = null;
EnhanceResult res = Enhance.Invoke(from, m_CraftSystem, m_Tool, (Item)targeted, m_Resource, m_ResourceType, ref message);
switch (res)
{
case EnhanceResult.NotInBackpack:
message = 1061005;
break; // The item must be in your backpack to enhance it.
case EnhanceResult.AlreadyEnhanced:
message = 1061012;
break; // This item is already enhanced with the properties of a special material.
case EnhanceResult.BadItem:
message = 1061011;
break; // You cannot enhance this type of item with the properties of the selected special material.
case EnhanceResult.BadResource:
message = 1061010;
break; // You must select a special material in order to enhance an item with its properties.
case EnhanceResult.Broken:
message = 1061080;
break; // You attempt to enhance the item, but fail catastrophically. The item is lost.
case EnhanceResult.Failure:
message = 1061082;
break; // You attempt to enhance the item, but fail. Some material is lost in the process.
case EnhanceResult.Success:
message = 1061008;
break; // You enhance the item with the properties of the special material.
case EnhanceResult.NoSkill:
message = 1044153;
break; // You don't have the required skills to attempt this item.
case EnhanceResult.Enchanted:
message = 1080131;
break; // You cannot enhance an item that is currently enchanted.
}
from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message));
}
}
}
}
}