Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

410 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.Craft;
using Server.Items;
using System.Linq;
namespace Server.Engines.BulkOrders
{
public class SmallTinkerBOD : SmallBOD
{
public override BODType BODType { get { return BODType.Tinkering; } }
private GemType _GemType;
[CommandProperty(AccessLevel.GameMaster)]
public GemType GemType
{
get { return _GemType; }
set
{
if (this.Type != null && this.Type.IsSubclassOf(typeof(BaseJewel)))
{
_GemType = value;
AssignGemNumber(this.Type);
InvalidateProperties();
}
}
}
public static double[] m_TinkerMaterialChances = new double[]
{
0.501953125, // None
0.250000000, // Dull Copper
0.125000000, // Shadow Iron
0.062500000, // Copper
0.031250000, // Bronze
0.015625000, // Gold
0.007812500, // Agapite
0.003906250, // Verite
0.001953125 // Valorite
};
[Constructable]
public SmallTinkerBOD()
{
SmallBulkEntry[] entries;
bool useMaterials;
if (useMaterials = 0.75 > Utility.RandomDouble())
entries = SmallBulkEntry.TinkeringSmalls;
else
entries = SmallBulkEntry.TinkeringSmallsRegular;
if (entries.Length > 0)
{
int amountMax = Utility.RandomList(10, 15, 20);
BulkMaterialType material;
if (useMaterials)
material = GetRandomMaterial(BulkMaterialType.DullCopper, m_TinkerMaterialChances);
else
material = BulkMaterialType.None;
bool reqExceptional = useMaterials ? Utility.RandomBool() : false;
SmallBulkEntry entry = entries[Utility.Random(entries.Length)];
if (material != BulkMaterialType.None && CannotAssignMaterial(entry.Type))
{
material = BulkMaterialType.None;
}
Hue = 1109;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
GraphicHue = entry.Hue;
if (entry.Type.IsSubclassOf(typeof(BaseJewel)))
{
AssignGemType(entry.Type);
}
}
}
public SmallTinkerBOD(int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional, BulkMaterialType mat, int hue, GemType gemType)
{
Hue = 1109;
AmountMax = amountMax;
AmountCur = amountCur;
Type = type;
Number = number;
Graphic = graphic;
RequireExceptional = reqExceptional;
Material = mat;
GraphicHue = hue;
GemType = gemType;
}
public SmallTinkerBOD(Serial serial)
: base(serial)
{
}
private SmallTinkerBOD(SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional)
{
Hue = 1109;
AmountMax = amountMax;
Type = entry.Type;
Number = entry.Number;
Graphic = entry.Graphic;
RequireExceptional = reqExceptional;
Material = material;
}
public static SmallTinkerBOD CreateRandomFor(Mobile m)
{
SmallBulkEntry[] entries;
bool useMaterials;
if (useMaterials = 0.75 > Utility.RandomDouble())
entries = SmallBulkEntry.TinkeringSmalls;
else
entries = SmallBulkEntry.TinkeringSmallsRegular;
if (entries.Length > 0)
{
double theirSkill = BulkOrderSystem.GetBODSkill(m, SkillName.Tinkering);
int amountMax;
if (theirSkill >= 70.1)
amountMax = Utility.RandomList(10, 15, 20, 20);
else if (theirSkill >= 50.1)
amountMax = Utility.RandomList(10, 15, 15, 20);
else
amountMax = Utility.RandomList(10, 10, 15, 20);
BulkMaterialType material = BulkMaterialType.None;
if (useMaterials && theirSkill >= 70.1)
{
for (int i = 0; i < 20; ++i)
{
BulkMaterialType check = GetRandomMaterial(BulkMaterialType.DullCopper, m_TinkerMaterialChances);
double skillReq = GetRequiredSkill(check);
if (theirSkill >= skillReq)
{
material = check;
break;
}
}
}
double excChance = 0.0;
if (useMaterials && theirSkill >= 70.1)
excChance = (theirSkill + 80.0) / 200.0;
bool reqExceptional = (excChance > Utility.RandomDouble());
CraftSystem system = DefTinkering.CraftSystem;
List<SmallBulkEntry> validEntries = new List<SmallBulkEntry>();
for (int i = 0; i < entries.Length; ++i)
{
CraftItem item = system.CraftItems.SearchFor(entries[i].Type);
if (item != null)
{
bool allRequiredSkills = true;
double chance = item.GetSuccessChance(m, null, system, false, ref allRequiredSkills);
if (allRequiredSkills && chance >= 0.0)
{
if (reqExceptional)
chance = item.GetExceptionalChance(system, chance, m);
if (chance > 0.0)
validEntries.Add(entries[i]);
}
}
}
if (validEntries.Count > 0)
{
SmallBulkEntry entry = validEntries[Utility.Random(validEntries.Count)];
if (material != BulkMaterialType.None && CannotAssignMaterial(entry.Type))
{
material = BulkMaterialType.None;
}
var bod = new SmallTinkerBOD(entry, material, amountMax, reqExceptional);
if (entry.Type.IsSubclassOf(typeof(BaseJewel)))
{
bod.AssignGemType(entry.Type);
}
return bod;
}
}
return null;
}
public static bool CannotAssignMaterial(Type t)
{
return _NonMaterials.Any(x => x == t || t.IsSubclassOf(x));
}
private static Type[] _NonMaterials =
{
typeof(BaseTool), typeof(SmithyHammer), typeof(BaseJewel)
};
public override bool CheckType(Type type)
{
bool check = base.CheckType(type);
if (!check)
{
check = CheckTinkerType(type, Type);
}
return check;
}
public override bool CheckType(Item item)
{
if (_GemType != GemType.None && (!(item is BaseJewel) || ((BaseJewel)item).GemType != _GemType))
{
return false;
}
bool check = base.CheckType(item);
if (!check)
{
check = CheckTinkerType(item.GetType(), Type);
}
return check;
}
/* Tinkering needs conditional check for combining:
* SpoonLeft/SpoonRight, ForkLeft/ForkRight, KnifeLeft/KnifeRight, ClockRight/ClockLeft
*/
private static Type[][] _TinkerTypeTable =
{
new Type[] { typeof(Spoon), typeof(SpoonRight), typeof(SpoonLeft) },
new Type[] { typeof(Fork), typeof(ForkRight), typeof(ForkLeft) },
new Type[] { typeof(Knife), typeof(KnifeRight), typeof(KnifeLeft) },
new Type[] { typeof(Clock), typeof(ClockRight), typeof(ClockLeft) },
new Type[] { typeof(GoldRing), typeof(SilverRing) },
new Type[] { typeof(GoldBracelet), typeof(SilverBracelet) },
new Type[] { typeof(GoldEarrings), typeof(SilverEarrings) },
new Type[] { typeof(SmithHammer), typeof(SmithyHammer) }
};
public static bool CheckTinkerType(Type actual, Type lookingfor)
{
foreach (Type[] types in _TinkerTypeTable)
{
foreach (Type t in types)
{
if (t == lookingfor) // found the list, lets see if the actual is here
{
foreach (Type t2 in types)
{
if (t2 == actual)
{
return true;
}
}
}
}
/*if (types[0] == lookingfor)
{
foreach (Type t in types)
{
if (actual == t)
return true;
}
}*/
}
return false;
}
public override int ComputeFame()
{
return TinkeringRewardCalculator.Instance.ComputeFame(this);
}
public override int ComputeGold()
{
return TinkeringRewardCalculator.Instance.ComputeGold(this);
}
public override List<Item> ComputeRewards(bool full)
{
List<Item> list = new List<Item>();
RewardGroup rewardGroup = TinkeringRewardCalculator.Instance.LookupRewards(TinkeringRewardCalculator.Instance.ComputePoints(this));
if (rewardGroup != null)
{
if (full)
{
for (int i = 0; i < rewardGroup.Items.Length; ++i)
{
Item item = rewardGroup.Items[i].Construct();
if (item != null)
list.Add(item);
}
}
else
{
RewardItem rewardItem = rewardGroup.AcquireItem();
if (rewardItem != null)
{
Item item = rewardItem.Construct();
if (item != null)
list.Add(item);
}
}
}
return list;
}
public void AssignGemType(Type jewelType)
{
_GemType = (GemType)Utility.RandomMinMax(1, 9);
AssignGemNumber(jewelType);
}
public void AssignGemNumber(Type jewelType)
{
int offset = (int)GemType - 1;
int loc = 0;
if (jewelType == typeof(GoldRing) || jewelType == typeof(SilverRing))
{
loc = 1044176;
}
else if (jewelType == typeof(GoldBracelet) || jewelType == typeof(SilverBracelet))
{
loc = 1044221;
}
else
{
loc = 1044203;
}
this.Number = loc + offset;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)2); // version
writer.Write((int)GemType);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
GemType = (GemType)reader.ReadInt();
break;
case 1:
break;
}
if (version < 2)
{
if (CannotAssignMaterial(Type) && Material != BulkMaterialType.None)
{
Material = BulkMaterialType.None;
}
if (this.Type.IsSubclassOf(typeof(BaseJewel)))
{
AssignGemType(this.Type);
}
}
}
}
}