Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

502 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.BulkOrders
{
[TypeAlias("Scripts.Engines.BulkOrders.SmallBOD")]
public abstract class SmallBOD : Item, IBOD
{
public abstract BODType BODType { get; }
private int m_AmountCur, m_AmountMax;
private Type m_Type;
private int m_Number;
private int m_Graphic;
private int m_GraphicHue;
private bool m_RequireExceptional;
private BulkMaterialType m_Material;
[Constructable]
public SmallBOD(int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material, int graphichue = 0)
: base(Core.AOS ? 0x2258 : 0x14EF)
{
Weight = 1.0;
Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
LootType = LootType.Blessed;
m_AmountMax = amountMax;
m_Type = type;
m_Number = number;
m_Graphic = graphic;
m_GraphicHue = graphichue;
m_RequireExceptional = requireExeptional;
m_Material = material;
}
public SmallBOD()
: base(Core.AOS ? 0x2258 : 0x14EF)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public SmallBOD(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int AmountCur
{
get
{
return m_AmountCur;
}
set
{
m_AmountCur = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int AmountMax
{
get
{
return m_AmountMax;
}
set
{
m_AmountMax = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual Type Type
{
get
{
return m_Type;
}
set
{
m_Type = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get
{
return m_Number;
}
set
{
m_Number = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Graphic
{
get
{
return m_Graphic;
}
set
{
m_Graphic = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int GraphicHue
{
get
{
return m_GraphicHue;
}
set
{
m_GraphicHue = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool RequireExceptional
{
get
{
return m_RequireExceptional;
}
set
{
m_RequireExceptional = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public BulkMaterialType Material
{
get
{
return m_Material;
}
set
{
m_Material = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Complete
{
get
{
return (m_AmountCur == m_AmountMax);
}
}
public override int LabelNumber
{
get
{
return 1045151;
}
}// a bulk order deed
public static BulkMaterialType GetRandomMaterial(BulkMaterialType start, double[] chances)
{
double random = Utility.RandomDouble();
for (int i = 0; i < chances.Length; ++i)
{
if (random < chances[i])
return (i == 0 ? BulkMaterialType.None : start + (i - 1));
random -= chances[i];
}
return BulkMaterialType.None;
}
public static BulkMaterialType GetMaterial(CraftResource resource)
{
switch ( resource )
{
case CraftResource.DullCopper:
return BulkMaterialType.DullCopper;
case CraftResource.ShadowIron:
return BulkMaterialType.ShadowIron;
case CraftResource.Copper:
return BulkMaterialType.Copper;
case CraftResource.Bronze:
return BulkMaterialType.Bronze;
case CraftResource.Gold:
return BulkMaterialType.Gold;
case CraftResource.Agapite:
return BulkMaterialType.Agapite;
case CraftResource.Verite:
return BulkMaterialType.Verite;
case CraftResource.Valorite:
return BulkMaterialType.Valorite;
case CraftResource.SpinedLeather:
return BulkMaterialType.Spined;
case CraftResource.HornedLeather:
return BulkMaterialType.Horned;
case CraftResource.BarbedLeather:
return BulkMaterialType.Barbed;
case CraftResource.OakWood:
return BulkMaterialType.OakWood;
case CraftResource.YewWood:
return BulkMaterialType.YewWood;
case CraftResource.AshWood:
return BulkMaterialType.AshWood;
case CraftResource.Heartwood:
return BulkMaterialType.Heartwood;
case CraftResource.Bloodwood:
return BulkMaterialType.Bloodwood;
case CraftResource.Frostwood:
return BulkMaterialType.Frostwood;
}
return BulkMaterialType.None;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1060654); // small bulk order
if (m_RequireExceptional)
list.Add(1045141); // All items must be exceptional.
if (m_Material != BulkMaterialType.None)
list.Add(SmallBODGump.GetMaterialNumberFor(m_Material)); // All items must be made with x material.
list.Add(1060656, m_AmountMax.ToString()); // amount to make: ~1_val~
list.Add(1060658, "#{0}\t{1}", m_Number, m_AmountCur); // ~1_val~: ~2_val~
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack) || InSecureTrade || RootParent is PlayerVendor)
{
EventSink.InvokeBODUsed(new BODUsedEventArgs(from, this));
from.SendGump(new SmallBODGump(from, this));
}
else
{
from.SendLocalizedMessage(1045156); // You must have the deed in your backpack to use it.
}
}
public override void OnDoubleClickNotAccessible(Mobile from)
{
OnDoubleClick(from);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
OnDoubleClick(from);
}
public void BeginCombine(Mobile from)
{
if (m_AmountCur < m_AmountMax)
from.Target = new SmallBODTarget(this);
else
from.SendLocalizedMessage(1045166); // The maximum amount of requested items have already been combined to this deed.
}
public abstract List<Item> ComputeRewards(bool full);
public abstract int ComputeGold();
public abstract int ComputeFame();
public virtual void GetRewards(out Item reward, out int gold, out int fame)
{
reward = null;
gold = ComputeGold();
fame = ComputeFame();
if (!BulkOrderSystem.NewSystemEnabled)
{
List<Item> rewards = ComputeRewards(false);
if (rewards.Count > 0)
{
reward = rewards[Utility.Random(rewards.Count)];
for (int i = 0; i < rewards.Count; ++i)
{
if (rewards[i] != reward)
rewards[i].Delete();
}
}
}
}
public virtual bool CheckType(Item item)
{
return CheckType(item.GetType());
}
public virtual bool CheckType(Type itemType)
{
return m_Type != null && (itemType == m_Type || itemType.IsSubclassOf(m_Type));
}
public void EndCombine(Mobile from, object o)
{
if (o is Item && ((Item)o).IsChildOf(from.Backpack))
{
Type objectType = o.GetType();
Item item = o as Item;
if (m_AmountCur >= m_AmountMax)
{
from.SendLocalizedMessage(1045166); // The maximum amount of requested items have already been combined to this deed.
}
else if (!CheckType((Item)o))
{
from.SendLocalizedMessage(1045169); // The item is not in the request.
}
else
{
BulkMaterialType material = BulkMaterialType.None;
if (o is IResource)
material = GetMaterial(((IResource)o).Resource);
if (material != m_Material && m_Material != BulkMaterialType.None)
{
from.SendLocalizedMessage(1157310); // The item is not made from the requested resource.
}
else
{
bool isExceptional = false;
if (o is IQuality)
isExceptional = (((IQuality)o).Quality == ItemQuality.Exceptional);
if (m_RequireExceptional && !isExceptional)
{
from.SendLocalizedMessage(1045167); // The item must be exceptional.
}
else
{
if (item.Amount > 1)
{
if (AmountCur + item.Amount > AmountMax)
{
from.SendLocalizedMessage(1157222); // You have provided more than which has been requested by this deed.
return;
}
else
{
AmountCur += item.Amount;
item.Delete();
}
}
else
{
item.Delete();
++AmountCur;
}
from.SendLocalizedMessage(1045170); // The item has been combined with the deed.
from.SendGump(new SmallBODGump(from, this));
if (m_AmountCur < m_AmountMax)
BeginCombine(from);
}
}
}
}
else
{
from.SendLocalizedMessage(1045158); // You must have the item in your backpack to target it.
}
}
public static double GetRequiredSkill(BulkMaterialType type)
{
double skillReq = 0.0;
switch (type)
{
case BulkMaterialType.DullCopper:
skillReq = 65.0;
break;
case BulkMaterialType.ShadowIron:
skillReq = 70.0;
break;
case BulkMaterialType.Copper:
skillReq = 75.0;
break;
case BulkMaterialType.Bronze:
skillReq = 80.0;
break;
case BulkMaterialType.Gold:
skillReq = 85.0;
break;
case BulkMaterialType.Agapite:
skillReq = 90.0;
break;
case BulkMaterialType.Verite:
skillReq = 95.0;
break;
case BulkMaterialType.Valorite:
skillReq = 100.0;
break;
case BulkMaterialType.Spined:
skillReq = 65.0;
break;
case BulkMaterialType.Horned:
skillReq = 80.0;
break;
case BulkMaterialType.Barbed:
skillReq = 99.0;
break;
case BulkMaterialType.OakWood:
skillReq = 65.0;
break;
case BulkMaterialType.AshWood:
skillReq = 75.0;
break;
case BulkMaterialType.YewWood:
skillReq = 85.0;
break;
case BulkMaterialType.Heartwood:
case BulkMaterialType.Bloodwood:
case BulkMaterialType.Frostwood:
skillReq = 95.0;
break;
}
return skillReq;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write(m_GraphicHue);
writer.Write(m_AmountCur);
writer.Write(m_AmountMax);
writer.Write(m_Type == null ? null : m_Type.FullName);
writer.Write(m_Number);
writer.Write(m_Graphic);
writer.Write(m_RequireExceptional);
writer.Write((int)m_Material);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_GraphicHue = reader.ReadInt();
goto case 0;
}
case 0:
{
m_AmountCur = reader.ReadInt();
m_AmountMax = reader.ReadInt();
string type = reader.ReadString();
if (type != null)
m_Type = ScriptCompiler.FindTypeByFullName(type);
m_Number = reader.ReadInt();
m_Graphic = reader.ReadInt();
m_RequireExceptional = reader.ReadBool();
m_Material = (BulkMaterialType)reader.ReadInt();
break;
}
}
if (Weight == 0.0)
Weight = 1.0;
if (Core.AOS && ItemID == 0x14EF)
ItemID = 0x2258;
if (Parent == null && Map == Map.Internal && Location == Point3D.Zero)
Delete();
}
}
}