43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class TitanWarriorSandals : Sandals
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 0; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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[Constructable]
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public TitanWarriorSandals()
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{
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Name = "Titan Warrior Sandals";
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Hue = Utility.RandomList( 1161, 1150, 1266 );
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Attributes.BonusDex = 10;
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Attributes.BonusStr = 15;
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}
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public TitanWarriorSandals( Serial Serial ) : base ( Serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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