139 lines
3.2 KiB
C#
139 lines
3.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a pony corpse" )]
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public class DartmoorPony : BaseCreature
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{
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public override bool IsScaredOfScaryThings{ get{ return false; } }
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public override bool IsScaryToPets{ get{ return true; } }
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[Constructable]
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public DartmoorPony () : this( false, 1.5 )
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{
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}
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[Constructable]
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public DartmoorPony ( bool summoned, double scalar ) : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a Dartmoor Pony";
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Body = 200;
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Hue = 2208;
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SetStr( (int)(251*scalar), (int)(350*scalar) );
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SetDex( (int)(76*scalar), (int)(100*scalar) );
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SetInt( (int)(101*scalar), (int)(150*scalar) );
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SetHits( (int)(151*scalar), (int)(210*scalar) );
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SetDamage( (int)(15*scalar), (int)(30*scalar) );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Cold, (int)(20*scalar), (int)(40*scalar) );
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SetResistance( ResistanceType.Poison, (int)(20*scalar), (int)(35*scalar) );
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SetResistance( ResistanceType.Energy, (int)(40*scalar), (int)(50*scalar) );
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SetSkill( SkillName.MagicResist, (190.1*scalar), (210.0*scalar) );
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SetSkill( SkillName.Tactics, (100.1*scalar), (100.0*scalar) );
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SetSkill( SkillName.Wrestling, (100.1*scalar), (150.0*scalar) );
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SetSkill( SkillName.Magery, (100.1*scalar), (150.0*scalar) );
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SetSkill( SkillName.EvalInt, (100.1*scalar), (150.0*scalar) );
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SetSkill( SkillName.Meditation, (100.1*scalar), (150.0*scalar) );
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PackGold( 100, 250 );
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//if ( 0.2 > Utility.RandomDouble() )
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PackItem( new GraniteStone(1) );
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}
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public override int GetAngerSound()
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{
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return 541;
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}
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public override int GetIdleSound()
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{
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if ( !Controlled )
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return 541;
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return base.GetIdleSound();
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}
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public override int GetDeathSound()
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{
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if ( !Controlled )
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return 542;
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return base.GetDeathSound();
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}
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public override int GetHurtSound()
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{
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if ( Controlled )
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return 320;
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return base.GetHurtSound();
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( 0.2 > Utility.RandomDouble() )
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defender.Combatant = null;
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if ( Controlled || Summoned )
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{
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Mobile master = ( this.ControlMaster );
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if ( master == null )
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master = this.SummonMaster;
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if ( master != null && master.Player && master.Map == this.Map && master.InRange( Location, 20 ) )
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{
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if ( master.Mana >= amount )
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{
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master.Mana -= amount;
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}
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else
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{
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amount -= master.Mana;
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master.Mana = 0;
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master.Damage( amount );
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}
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}
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}
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base.OnDamage( amount, from, willKill );
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}
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public override bool BardImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public DartmoorPony ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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