75 lines
1.5 KiB
C#
75 lines
1.5 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a chicken corpse" )]
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public class GoldenChicken : BaseCreature
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{
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[Constructable]
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public GoldenChicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a chicken";
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Body = 0xD0;
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BaseSoundID = 0x6E;
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SetStr( 5 );
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SetDex( 15 );
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SetInt( 5 );
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SetHits( 3 );
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SetMana( 0 );
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SetDamage( 1 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 1, 5 );
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SetSkill( SkillName.MagicResist, 4.0 );
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SetSkill( SkillName.Tactics, 5.0 );
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SetSkill( SkillName.Wrestling, 5.0 );
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Fame = 150;
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Karma = 0;
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VirtualArmor = 2;
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Tamable = false;
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}
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public override void OnDoubleClick( Mobile from )
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{
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goldenegg ge = new goldenegg();
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ge.MoveToWorld( this.Location, this.Map );
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}
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public override int Meat{ get{ return 1; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override FoodType FavoriteFood{ get{ return FoodType.GrainsAndHay; } }
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public override int Feathers{ get{ return 25; } }
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public GoldenChicken(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |