113 lines
2.5 KiB
C#
113 lines
2.5 KiB
C#
using System;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class ForkofArms : WarFork
|
|
{
|
|
public override int ArtifactRarity{ get{ return 55; } }
|
|
|
|
public override int InitMinHits{ get{ return 255; } }
|
|
public override int InitMaxHits{ get{ return 255; } }
|
|
|
|
[Constructable]
|
|
public ForkofArms()
|
|
{
|
|
Name = "Warfork of Arms";
|
|
Attributes.WeaponDamage = 60;
|
|
Attributes.WeaponSpeed = 35;
|
|
WeaponAttributes.HitFireball = 50;
|
|
WeaponAttributes.HitDispel = 52;
|
|
Attributes.AttackChance = 20;
|
|
Attributes.DefendChance = 10;
|
|
Attributes.Luck = 250;
|
|
Attributes.SpellChanneling = 1;
|
|
//MaxRange = 1;
|
|
Hue = 1175;
|
|
HitSound = 0x56;
|
|
MissSound = 0x2A1;
|
|
}
|
|
|
|
public virtual void OnHit( Mobile attacker, Mobile defender )
|
|
{
|
|
int roll = Utility.Random( 10 );
|
|
|
|
if ( roll == 1 )
|
|
{
|
|
attacker.MovingEffect( defender, 3922, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 2 )
|
|
{
|
|
attacker.MovingEffect( defender, 5121, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 3 )
|
|
{
|
|
attacker.MovingEffect( defender, 9556, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 4 )
|
|
{
|
|
attacker.MovingEffect( defender, 5123, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 5 )
|
|
{
|
|
attacker.MovingEffect( defender, 3937, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 6 )
|
|
{
|
|
attacker.MovingEffect( defender, 5049, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 7 )
|
|
{
|
|
attacker.MovingEffect( defender, 9560, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 8 )
|
|
{
|
|
attacker.MovingEffect( defender, 9591, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 9 )
|
|
{
|
|
attacker.MovingEffect( defender, 9592, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
|
|
else if ( roll == 10 )
|
|
{
|
|
attacker.MovingEffect( defender, 9570, 3, 3, false, false );
|
|
base.OnHit( attacker, defender );
|
|
}
|
|
}
|
|
public ForkofArms( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |