Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

86 lines
2.8 KiB
C#

/*********************************************************************
*
* The original weapon pack was posted to RunUO on 18AUG2005 by Triple.
* http://www.runuo.com/community/threads/training-weapons.57430/
*
* It included: Training Katana, Training Kryss, Training Mace, and Training Bow.
*
* I added the Training Buckler, Training Gargish Boomerang, Training Gargish Kryss,
* Training Gargish Mace, Training Gargish Shield, and Training Gargish Sword.
*
* I had to work on them some to get all the Special Abilities to work. Now you can use
* your specials to get your mana down, so you can work your Meditation and Focus while
* training fighting skills. When used in conjunction with Training Elementals you can
* set up a nice training area. Hopefully you will find this script in a package with the set.
*
* Tukaram 21MAY2016
*
* ********************************************************************/
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute(0x48C2, 0x48C3)]
public class GargishTrainingMace: BaseBashing
{
public override int LabelNumber{ get{ return 1061096; } } // GargishTraining Mace
public override int InitMinHits { get { return 2600; } }
public override int InitMaxHits { get { return 2600; } }
public override int AosMinDamage { get { return 1; } }
public override int AosMaxDamage { get { return 1; } }
public override int AosSpeed { get { return 32; } }
public override float MlSpeed {get { return 3.50f;} }
public override int OldStrengthReq { get { return 10; } }
public override int OldMinDamage { get { return 1; } }
public override int OldMaxDamage { get { return 1; } }
public override int OldSpeed { get { return 30; } }
public override int DefHitSound { get { return 0x233; } }
public override int DefMissSound { get { return 0x239; } }
public override Race RequiredRace { get { return Race.Gargoyle; } }
public override bool CanBeWornByGargoyles { get { return true; } }
[Constructable]
public GargishTrainingMace()
: base(0x48C2)
{
Name = "A GargishTraining Mace";
Hue = 220;
Attributes.WeaponSpeed = 50;
}
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } }
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ConcussionBlow; } }
public GargishTrainingMace(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}