62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using System;
|
|
using Server.Items;
|
|
using Server.Network;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[FlipableAttribute( 0xF43, 0xF44 )]
|
|
public class IndestructableHatchet : Hatchet
|
|
{
|
|
|
|
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ArmorIgnore; } }
|
|
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } }
|
|
|
|
public override int AosStrengthReq { get { return 20; } }
|
|
public override int AosMinDamage { get { return 13; } }
|
|
public override int AosMaxDamage { get { return 15; } }
|
|
public override int AosSpeed { get { return 41; } }
|
|
public override float MlSpeed { get { return 2.75f; } }
|
|
|
|
public override int OldStrengthReq { get { return 15; } }
|
|
public override int OldMinDamage { get { return 2; } }
|
|
public override int OldMaxDamage { get { return 17; } }
|
|
public override int OldSpeed { get { return 40; } }
|
|
|
|
|
|
[Constructable]
|
|
public IndestructableHatchet() : base( 0xF43 )
|
|
{
|
|
Weight = 2.0;
|
|
UsesRemaining = 10000;
|
|
LootType = LootType.Blessed;
|
|
Hue = 1150;
|
|
}
|
|
|
|
public override void OnDoubleClick(Mobile from)
|
|
{
|
|
if (UsesRemaining < 10000)
|
|
{
|
|
UsesRemaining = 10000;
|
|
}
|
|
}
|
|
|
|
public IndestructableHatchet(Serial serial) : base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|