95 lines
2.0 KiB
C#
95 lines
2.0 KiB
C#
using System;
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using Server;
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using Server.Items;
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using System.Collections;
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using Server.Network;
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using Server.Mobiles;
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using Server.Targeting;
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using System.Net;
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using System.Net.Sockets;
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namespace Server.Items
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{
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public class OneHandedWeaponDeed : Item
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{
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[Constructable]
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public OneHandedWeaponDeed() : this( 1 )
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{
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}
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[Constructable]
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public OneHandedWeaponDeed( int amount ) : base( 8792 )
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{
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Weight = 1.0;
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Name = "One Handed Weapon Deed";
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( OnTarget ) );
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from.SendMessage("What weapon will you make one handed?");
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public void OnTarget( Mobile from, object obj )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( obj is BaseWeapon )
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{
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Item weapon = (Item)obj;
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if ( weapon.RootParent != from )
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{
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from.SendMessage("The weapon must be in your back.");
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}
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else if(weapon.Layer == Layer.TwoHanded)
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{
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weapon.Layer = Layer.FirstValid;
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weapon.LootType = LootType.Blessed;
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from.SendMessage("Your weapon is now one handed!" );
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this.Delete();
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}
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else if(weapon.Layer == Layer.FirstValid)
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{
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from.SendMessage("That is already one handed");
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}
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else
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{
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from.SendMessage("That is not a weapon!");
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}
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}
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else
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{
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from.SendMessage("The dyes will not work on that.");
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}
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}
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public OneHandedWeaponDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |