125 lines
3.2 KiB
C#
125 lines
3.2 KiB
C#
//Add HitFireArea to an item
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class HitFireAreaIncreaseTarget : Target
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{
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private HitFireAreaIncreaseDeed m_Deed;
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public HitFireAreaIncreaseTarget( HitFireAreaIncreaseDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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int HitFireAreaAdd = 1; //Amount of Hit Fire Area to be added
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int HitFireAreaCap = 100; //Limit of Hit Fire Area that an item can have
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//Change to false if you don't want it to be used on any of these items
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bool allowWeapon = true;
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bool allowArmor = false;
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bool allowJewel = false;
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bool allowClothing = false;
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bool allowSpellbook = true;
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bool allowTalisman = false;
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bool allowQuiver = false;
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if ( target is BaseWeapon && allowWeapon)
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add Hit Fire Area to that item there!" );
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}
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else
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{
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HitFireAreaAdd = HitFireAreaToAdd(((BaseWeapon)item).WeaponAttributes.HitFireArea, HitFireAreaAdd, HitFireAreaCap, from);
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if( HitFireAreaAdd > 0 )
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{
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((BaseWeapon)item).WeaponAttributes.HitFireArea += HitFireAreaAdd;
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m_Deed.Delete();
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}
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}
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}
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else
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{
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from.SendMessage( "You cannot use this deed on that!" );
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}
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}
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public int HitFireAreaToAdd(int itemHitFireArea, int HitFireAreaAdd ,int HitFireAreaCap, Mobile from)
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{
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int ret = 0;
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if(itemHitFireArea < HitFireAreaCap)
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{
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if( (itemHitFireArea + HitFireAreaAdd ) > HitFireAreaCap )
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{
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ret = HitFireAreaAdd - ( (itemHitFireArea + HitFireAreaAdd ) - HitFireAreaCap );
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from.SendMessage("You increase the Hit Fire Area on the item and it has now reached it's max. +"+ret+" Hit Fire Area has been added.");
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}
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else{
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from.SendMessage( "You increase the Hit Fire Area on the item. +"+HitFireAreaAdd+" Hit Fire Area has been added." );
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ret = HitFireAreaAdd;
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}
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}
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else
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{
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from.SendMessage( "That item has reached the maximum amount of Hit Fire Area." );
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}
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return ret;
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}
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}
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public class HitFireAreaIncreaseDeed : Item
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{
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[Constructable]
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public HitFireAreaIncreaseDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "+1 Hit Fire Area Increase Deed";
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LootType = LootType.Blessed;
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}
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public HitFireAreaIncreaseDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendMessage("Which item would you like to increase Hit Fire Area?" );
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from.Target = new HitFireAreaIncreaseTarget( this );
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}
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}
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}
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} |