Files
abysmal-isle/Scripts/Scripts-master/Items/Deeds/HitColdAreaIncreaseDeed.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

125 lines
3.2 KiB
C#

//Add HitColdArea to an item
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server;
namespace Server.Items
{
public class HitColdAreaIncreaseTarget : Target
{
private HitColdAreaIncreaseDeed m_Deed;
public HitColdAreaIncreaseTarget( HitColdAreaIncreaseDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target )
{
int HitColdAreaAdd = 1; //Amount of Hit Cold Area to be added
int HitColdAreaCap = 100; //Limit of Hit Cold Area that an item can have
//Change to false if you don't want it to be used on any of these items
bool allowWeapon = true;
bool allowArmor = false;
bool allowJewel = false;
bool allowClothing = false;
bool allowSpellbook = true;
bool allowTalisman = false;
bool allowQuiver = false;
if ( target is BaseWeapon && allowWeapon)
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Hit Cold Area to that item there!" );
}
else
{
HitColdAreaAdd = HitColdAreaToAdd(((BaseWeapon)item).WeaponAttributes.HitColdArea, HitColdAreaAdd, HitColdAreaCap, from);
if( HitColdAreaAdd > 0 )
{
((BaseWeapon)item).WeaponAttributes.HitColdArea += HitColdAreaAdd;
m_Deed.Delete();
}
}
}
else
{
from.SendMessage( "You cannot use this deed on that!" );
}
}
public int HitColdAreaToAdd(int itemHitColdArea, int HitColdAreaAdd ,int HitColdAreaCap, Mobile from)
{
int ret = 0;
if(itemHitColdArea < HitColdAreaCap)
{
if( (itemHitColdArea + HitColdAreaAdd ) > HitColdAreaCap )
{
ret = HitColdAreaAdd - ( (itemHitColdArea + HitColdAreaAdd ) - HitColdAreaCap );
from.SendMessage("You increase the Hit Cold Area on the item and it has now reached it's max. +"+ret+" Hit Cold Area has been added.");
}
else{
from.SendMessage( "You increase the Hit Cold Area on the item. +"+HitColdAreaAdd+" Hit Cold Area has been added." );
ret = HitColdAreaAdd;
}
}
else
{
from.SendMessage( "That item has reached the maximum amount of Hit Cold Area." );
}
return ret;
}
}
public class HitColdAreaIncreaseDeed : Item
{
[Constructable]
public HitColdAreaIncreaseDeed() : base( 0x14F0 )
{
Weight = 1.0;
Name = "+1 Hit Cold Area Increase Deed";
LootType = LootType.Blessed;
}
public HitColdAreaIncreaseDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage("Which item would you like to increase Hit Cold Area?" );
from.Target = new HitColdAreaIncreaseTarget( this );
}
}
}
}