229 lines
5.9 KiB
C#
229 lines
5.9 KiB
C#
//Add BonusDex to an item
|
|
using System;
|
|
using Server.Network;
|
|
using Server.Prompts;
|
|
using Server.Items;
|
|
using Server.Targeting;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class BonusDexIncreaseTarget : Target
|
|
{
|
|
private BonusDexIncreaseDeed m_Deed;
|
|
|
|
public BonusDexIncreaseTarget( BonusDexIncreaseDeed deed ) : base( 1, false, TargetFlags.None )
|
|
{
|
|
m_Deed = deed;
|
|
}
|
|
|
|
protected override void OnTarget( Mobile from, object target )
|
|
{
|
|
int BonusDexAdd = 1; //Amount of Bonus Dex to be added
|
|
int BonusDexCap = 100; //Limit of Bonus Dex that an item can have
|
|
|
|
//Change to false if you don't want it to be used on any of these items
|
|
bool allowWeapon = true;
|
|
bool allowArmor = false;
|
|
bool allowJewel = false;
|
|
bool allowClothing = false;
|
|
bool allowSpellbook = true;
|
|
bool allowTalisman = false;
|
|
bool allowQuiver = false;
|
|
|
|
if ( target is BaseWeapon && allowWeapon)
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot add Bonus Dex to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusDexAdd = BonusDexToAdd(((BaseWeapon)item).Attributes.BonusDex, BonusDexAdd, BonusDexCap, from);
|
|
if( BonusDexAdd > 0 )
|
|
{
|
|
((BaseWeapon)item).Attributes.BonusDex += BonusDexAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
else if ( target is BaseArmor && allowArmor )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot add Bonus Dex to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusDexAdd = BonusDexToAdd(((BaseArmor)item).Attributes.BonusDex, BonusDexAdd, BonusDexCap, from);
|
|
if( BonusDexAdd > 0 )
|
|
{
|
|
((BaseArmor)item).Attributes.BonusDex += BonusDexAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
|
|
}
|
|
else if ( target is BaseClothing && allowClothing )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot add Bonus Dex to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusDexAdd = BonusDexToAdd(((BaseClothing)item).Attributes.BonusDex, BonusDexAdd, BonusDexCap, from);
|
|
if( BonusDexAdd > 0 )
|
|
{
|
|
((BaseClothing)item).Attributes.BonusDex += BonusDexAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else if ( target is BaseTalisman && allowTalisman )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot add Bonus Dex to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusDexAdd = BonusDexToAdd(((BaseTalisman)item).Attributes.BonusDex, BonusDexAdd, BonusDexCap, from);
|
|
if( BonusDexAdd > 0 )
|
|
{
|
|
((BaseTalisman)item).Attributes.BonusDex += BonusDexAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else if ( target is BaseJewel && allowJewel )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot add Bonus Dex to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusDexAdd = BonusDexToAdd(((BaseJewel)item).Attributes.BonusDex, BonusDexAdd, BonusDexCap, from);
|
|
if( BonusDexAdd > 0 )
|
|
{
|
|
((BaseJewel)item).Attributes.BonusDex += BonusDexAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else if ( target is Spellbook && allowSpellbook )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot add Bonus Dex to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusDexAdd = BonusDexToAdd(((Spellbook)item).Attributes.BonusDex, BonusDexAdd, BonusDexCap, from);
|
|
if( BonusDexAdd > 0 )
|
|
{
|
|
((Spellbook)item).Attributes.BonusDex += BonusDexAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else if ( target is BaseQuiver && allowQuiver )
|
|
{
|
|
Item item = (Item)target;
|
|
if( item.RootParent != from )
|
|
{
|
|
from.SendMessage( "You cannot add Bonus Dex to that item there!" );
|
|
}
|
|
else
|
|
{
|
|
BonusDexAdd = BonusDexToAdd(((BaseQuiver)item).Attributes.BonusDex, BonusDexAdd, BonusDexCap, from);
|
|
if( BonusDexAdd > 0 )
|
|
{
|
|
((BaseQuiver)item).Attributes.BonusDex += BonusDexAdd;
|
|
m_Deed.Delete();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage( "You cannot use this deed on that!" );
|
|
}
|
|
}
|
|
|
|
public int BonusDexToAdd(int itemBonusDex, int BonusDexAdd ,int BonusDexCap, Mobile from)
|
|
{
|
|
int ret = 0;
|
|
if(itemBonusDex < BonusDexCap)
|
|
{
|
|
if( (itemBonusDex + BonusDexAdd ) > BonusDexCap )
|
|
{
|
|
ret = BonusDexAdd - ( (itemBonusDex + BonusDexAdd ) - BonusDexCap );
|
|
from.SendMessage("You increase the Bonus Dex on the item and it has now reached it's max. +"+ret+" Bonus Dex has been added.");
|
|
}
|
|
else{
|
|
from.SendMessage( "You increase the Bonus Dex on the item. +"+BonusDexAdd+" Bonus Dex has been added." );
|
|
ret = BonusDexAdd;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage( "That item has reached the maximum amount of Bonus Dex." );
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
public class BonusDexIncreaseDeed : Item
|
|
{
|
|
[Constructable]
|
|
public BonusDexIncreaseDeed() : base( 0x14F0 )
|
|
{
|
|
Weight = 1.0;
|
|
Name = "+1 Bonus Dex Increase Deed";
|
|
LootType = LootType.Blessed;
|
|
}
|
|
|
|
public BonusDexIncreaseDeed( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
LootType = LootType.Blessed;
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
public override bool DisplayLootType{ get{ return false; } }
|
|
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
if ( !IsChildOf( from.Backpack ) )
|
|
{
|
|
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
|
}
|
|
else
|
|
{
|
|
from.SendMessage("Which item would you like to increase Bonus Dex?" );
|
|
from.Target = new BonusDexIncreaseTarget( this );
|
|
}
|
|
}
|
|
}
|
|
} |