67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class BalancingTarget : Target
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{
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private BalancingDeed m_Deed;
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public BalancingTarget( BalancingDeed Deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = Deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is BaseRanged )
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{
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Item item = (Item)target;
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if ( ((BaseRanged)item).Balanced == true ) from.SendMessage( "That is already balanced!");
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else if( item.RootParent != from ) from.SendMessage( "You must have the weapon in your backpack!" );
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else
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{
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((BaseRanged)item).Balanced = true;
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from.SendMessage( "You successfully make your weapon balanced." );
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m_Deed.Delete();
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}
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}
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else from.SendMessage( "You can only balance archery weapons!" );
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}
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// else from.SendMessage( "You can not balance that item!" );
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}
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}
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public class BalancingDeed : Item
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{
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[Constructable]
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public BalancingDeed() : base( 0x14F0 )
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{
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Weight = 0;
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LootType = LootType.Blessed;
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Name = "A Weapon Balancing Deed";
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Hue = 1266;
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}
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public BalancingDeed(Serial serial) : base(serial){}
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public override void Serialize( GenericWriter writer ) {base.Serialize( writer ); writer.Write( (int) 0 );}
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public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt();}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 );
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else
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{
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from.SendMessage("What item would you like to balance?" );
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from.Target = new BalancingTarget( this );
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}
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}
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}
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// } |