57 lines
1.1 KiB
C#
57 lines
1.1 KiB
C#
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//////////////////////////
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//Created by Keglanek//
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////////////////////////
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using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class HoodedRobe : Robe
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{
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[Constructable]
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public HoodedRobe()
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{
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ItemID = 9860;
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Weight = 10.0;
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Name = "Psyren's Hooded Robe";
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Hue = 1153;
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LootType = LootType.Blessed;
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}
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public HoodedRobe(Serial serial): base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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Item y = from.Backpack.FindItemByType(typeof(HoodedRobe));
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if ( y !=null )
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{
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if (this.ItemID == 9860) this.ItemID = 7939;
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else if (this.ItemID == 7939) this.ItemID = 9860;
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}
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else
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{
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from.SendMessage( "You must have the item in your pack to take down the hood it." );
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}
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}
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}
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} |