44 lines
905 B
C#
44 lines
905 B
C#
using System;
|
|
using Server;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class ShroudOfApocalypse : HoodedShroudOfShadows
|
|
{
|
|
public override int ArtifactRarity{ get{ return 187; } }
|
|
|
|
public override int BasePhysicalResistance{ get{ return 35; } }
|
|
|
|
public override int InitMinHits{ get{ return 255; } }
|
|
public override int InitMaxHits{ get{ return 255; } }
|
|
|
|
[Constructable]
|
|
public ShroudOfApocalypse()
|
|
{
|
|
Name = "Shroud Of Apocalypse 2012";
|
|
Hue = 33;
|
|
Attributes.BonusHits = 20;
|
|
Attributes.Luck = 187;
|
|
Attributes.ReflectPhysical = 12;
|
|
}
|
|
|
|
public ShroudOfApocalypse( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 1 );
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
}
|
|
}
|
|
} |