89 lines
1.9 KiB
C#
89 lines
1.9 KiB
C#
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//////////////////////
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//Created by KyleMan//
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//////////////////////
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using System;
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using System.Collections;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Vegeta : BaseCreature
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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public Vegeta() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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Title = "the prince of all saiyans";
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Hue = 33770;
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{
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Body = 0x190;
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Name = "Vegeta";
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}
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SetStr( 250, 255 );
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SetDex( 100, 125 );
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SetInt( 61, 75 );
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SetDamage( 15, 23 );
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SetHits( 2500, 3500 );
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SetSkill( SkillName.Fencing, 88.8, 97.5 );
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SetSkill( SkillName.Macing, 99.9, 110.0 );
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SetSkill( SkillName.MagicResist, 25.0, 47.5 );
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SetSkill( SkillName.Swords, 65.0, 87.5 );
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SetSkill( SkillName.Tactics, 99.9, 110.0 );
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SetSkill( SkillName.Wrestling, 15.0, 37.5 );
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SetSkill( SkillName.Anatomy, 80.0, 90.1 );
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SetSkill( SkillName.Parry, 80.0, 100.0 );
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SetSkill( SkillName.Lumberjacking, 80.0, 100.0 );
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Fame = 10000;
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Karma = -10000;
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PackItem( new VegetasDeath() );
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AddItem( new VegetasPants() );
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AddItem( new VegetasOutterShirt() );
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AddItem( new VegetasUnderShirt() );
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AddItem( new VegetasBoots() );
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AddItem( new VegetasAxe() ); //Change to AddItem( new VegetasAxeUnblessed() ); for the axe to be in loot.
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AddItem( new ShortHair( 1 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.SuperBoss );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public Vegeta( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |