67 lines
2.2 KiB
C#
67 lines
2.2 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class ShogunChest: LeatherDo
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{
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public override int ArtifactRarity{ get{ return 110; } }
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[Constructable]
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public ShogunChest()
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{
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Weight = 3;
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Name = "Shogun Chest";
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Hue = 2959;
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Attributes.AttackChance = 15;
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Attributes.BonusDex = 10;
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Attributes.BonusHits = 25;
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Attributes.BonusInt = 15;
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Attributes.BonusMana = 10;
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Attributes.BonusStam = 15;
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Attributes.CastRecovery = 4;
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Attributes.CastSpeed = 2;
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Attributes.DefendChance = 20;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 30;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 20;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 5;
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Attributes.RegenStam = 1;
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Attributes.SpellChanneling = 1;
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Attributes.SpellDamage = 30;
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Attributes.WeaponDamage = 20;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.DurabilityBonus = 20;
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ArmorAttributes.SelfRepair = 10;
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ColdBonus = 15;
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EnergyBonus = 15;
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FireBonus = 15;
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PhysicalBonus = 15;
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PoisonBonus = 15;
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StrBonus = 20;
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}
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public ShogunChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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