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Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( " corpse of a Shogun" )]
public class Shogun: Daemon
{
[Constructable]
public Shogun() : base()
{
Name = "Shogun";
Hue = 2959;
//Body = 9; // Uncomment these lines and input values
//BaseSoundID = 357; // To use your own custom body and sound.
SetStr( 1500, 2000 );
SetDex( 1500, 2000 );
SetInt( 1500, 2000 );
SetHits( 30000, 40000 );
SetDamage( 20, 25 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Cold, 60 );
SetDamageType( ResistanceType.Fire, 60 );
SetDamageType( ResistanceType.Energy, 60 );
SetDamageType( ResistanceType.Poison, 60 );
SetResistance( ResistanceType.Physical, 70 );
SetResistance( ResistanceType.Cold, 70 );
SetResistance( ResistanceType.Fire, 70 );
SetResistance( ResistanceType.Energy, 70 );
SetResistance( ResistanceType.Poison, 70 );
Fame = 30000;
Karma = - 25000;
VirtualArmor = 70;
switch ( Utility.Random( 30 ))
{
case 0: PackItem( new ShogunRobe() ); break;
case 1: PackItem( new ShogunArms() ); break;
case 2: PackItem( new ShogunBracelet() ); break;
case 3: PackItem( new ShogunChest() ); break;
case 4: PackItem( new ShogunDagger() ); break;
case 5: PackItem( new ShogunEarrings() ); break;
case 6: PackItem( new ShogunGloves() ); break;
case 7: PackItem( new ShogunGorget() ); break;
case 8: PackItem( new ShogunBokuto() ); break;
case 9: PackItem( new ShogunLegs() ); break;
case 10: PackItem( new ShogunNecklace() ); break;
case 11: PackItem( new ShogunRing() ); break;
{
}}
}
public override bool HasBreath{ get{ return true ; } }
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison. Lethal ; } }
public Shogun( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}