55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class DarkNinjaBoots : Boots
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{
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public override int ArtifactRarity{ get{ return 157; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public DarkNinjaBoots()
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{
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ItemID = 0x170B;
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Name = "Dark Ninja Boots";
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Hue = 0x345;
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Attributes.BonusStr = 50;
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Attributes.WeaponDamage = 100;
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Attributes.BonusInt = 50;
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Attributes.BonusHits = 25;
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Attributes.ReflectPhysical = 65;
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Attributes.BonusDex = 50;
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Attributes.BonusStam = 25;
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Attributes.AttackChance = 55;
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Attributes.NightSight = 1;
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Attributes.SpellDamage = 15;
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Attributes.WeaponSpeed = 85;
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}
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public DarkNinjaBoots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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