58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightschest : PlateChest
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int InitMinHits{ get{ return 500; } }
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public override int InitMaxHits{ get{ return 1000; } }
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[Constructable]
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public Blackknightschest()
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{
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Weight = 7.0;
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Name = "Black Knights Chest";
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Hue = 4455;
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Attributes.AttackChance = 5;
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Attributes.BonusStr = 2;
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Attributes.DefendChance = 15;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 5;
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Attributes.WeaponSpeed = 10;
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ArmorAttributes.SelfRepair = 10;
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ColdBonus = 5;
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EnergyBonus = 2;
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FireBonus = 10;;
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PhysicalBonus = 12;
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PoisonBonus = 6;
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StrRequirement = 65;
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}
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public Blackknightschest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |