66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
//JJ
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using System;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class AngelLegs : PlateLegs
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{
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public override int ArtifactRarity{ get{ return 567; } }
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public override int InitMinHits{ get{ return 1000; } }
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public override int InitMaxHits{ get{ return 1000; } }
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public override int BaseColdResistance{ get{ return 50; } }
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public override int BaseEnergyResistance{ get{ return 50; } }
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public override int BasePhysicalResistance{ get{ return 50; } }
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public override int BasePoisonResistance{ get{ return 50; } }
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public override int BaseFireResistance{ get{ return 50; } }
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[Constructable]
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public AngelLegs()
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{
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Weight = 60;
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Name = "Angel Legs";
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Hue = 1153;
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ArmorAttributes.DurabilityBonus = 300;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 500;
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Attributes.AttackChance = 100;
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Attributes.BonusDex = 300;
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Attributes.BonusStam = 500;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 3;
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Attributes.DefendChance = 100;
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Attributes.LowerManaCost = 111;
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Attributes.LowerRegCost = 111;
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Attributes.Luck = 5000;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 50;
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Attributes.RegenStam = 500;
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Attributes.SpellDamage = 200;
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Attributes.WeaponDamage = 90;
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LootType = LootType.Blessed;
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}
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public AngelLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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