Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

69 lines
1.8 KiB
C#

//JJ
using System;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Items
{
public class AngelArms : PlateArms
{
public override int ArtifactRarity{ get{ return 519; } }
public override int InitMinHits{ get{ return 500; } }
public override int InitMaxHits{ get{ return 500; } }
public override int BaseColdResistance{ get{ return 50; } }
public override int BaseEnergyResistance{ get{ return 50; } }
public override int BasePhysicalResistance{ get{ return 50; } }
public override int BasePoisonResistance{ get{ return 50; } }
public override int BaseFireResistance{ get{ return 50; } }
[Constructable]
public AngelArms()
{
Weight = 10;
Name = "Angel Arms";
Hue = 1153;
ArmorAttributes.DurabilityBonus = 20;
ArmorAttributes.MageArmor = 1;
ArmorAttributes.SelfRepair = 500;
Attributes.AttackChance = 100;
Attributes.BonusDex = 450;
Attributes.BonusHits = 300;
Attributes.BonusMana = 300;
Attributes.CastRecovery = 3;
Attributes.CastSpeed = 3;
Attributes.DefendChance = 100;
Attributes.LowerManaCost = 100;
Attributes.LowerRegCost = 100;
Attributes.Luck = 500;
Attributes.NightSight = 1;
Attributes.ReflectPhysical = 50;
Attributes.RegenHits = 100;
Attributes.RegenMana = 250;
Attributes.SpellDamage = 200;
Attributes.WeaponDamage = 250;
Attributes.BonusMana = 300;
LootType = LootType.Blessed;
}
public AngelArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}