2872 lines
71 KiB
C#
2872 lines
71 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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public class Howey : BaseCreature
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{
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private int i_al;
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private int i_cnt;
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private int i_Cash;
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private int i_Replay;
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private bool m_DealOrNot = false;
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private bool m_Banker = false;
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private bool m_DeBug = false;
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private Item i_Stone;
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private Mobile m_C1;
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private Mobile m_C2;
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private Mobile m_C3;
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private Mobile m_C4;
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private Mobile m_C5;
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private Mobile m_C6;
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private Mobile m_C7;
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private Mobile m_C8;
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private Mobile m_C9;
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private Mobile m_C10;
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private Mobile m_C11;
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private Mobile m_C12;
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private Mobile m_C13;
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private Mobile m_C14;
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private Mobile m_C15;
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private Mobile m_C16;
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private Mobile m_C17;
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private Mobile m_C18;
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private Mobile m_C19;
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private Mobile m_C20;
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private Mobile m_C21;
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private Mobile m_C22;
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private Mobile m_C23;
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private Mobile m_C24;
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private Mobile m_C25;
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private Mobile m_C26;
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private bool m_CD1 = false;
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private bool m_CD2 = false;
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private bool m_CD3 = false;
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private bool m_CD4 = false;
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private bool m_CD5 = false;
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private bool m_CD6 = false;
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private bool m_CD7 = false;
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private bool m_CD8 = false;
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private bool m_CD9 = false;
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private bool m_CD10 = false;
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private bool m_CD11 = false;
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private bool m_CD12 = false;
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private bool m_CD13 = false;
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private bool m_CD14 = false;
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private bool m_CD15 = false;
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private bool m_CD16 = false;
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private bool m_CD17 = false;
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private bool m_CD18 = false;
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private bool m_CD19 = false;
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private bool m_CD20 = false;
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private bool m_CD21 = false;
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private bool m_CD22 = false;
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private bool m_CD23 = false;
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private bool m_CD24 = false;
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private bool m_CD25 = false;
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private bool m_CD26 = false;
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public int AL
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{
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get{ return i_al; }
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set{ i_al = value; }
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}
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public int cnt
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{
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get{ return i_cnt; }
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set{ i_cnt = value; }
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}
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public int Cash
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{
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get{ return i_Cash; }
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set{ i_Cash = value; }
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}
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public int MReplay
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{
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get{ return i_Replay; }
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set{ i_Replay = value; }
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}
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public bool DealOn
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{
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get{ return m_DealOrNot; }
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set{ m_DealOrNot = value; }
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}
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public bool Banker
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{
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get{ return m_Banker; }
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set{ m_Banker = value; }
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}
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public bool DeBugger
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{
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get{ return m_DeBug; }
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set{ m_DeBug = value; }
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}
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public Item Stone
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{
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get{ return i_Stone; }
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set{ i_Stone = value; }
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}
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public Mobile C1
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{
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get{ return m_C1; }
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set{ m_C1 = value; }
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}
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public Mobile C2
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{
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get{ return m_C2; }
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set{ m_C2 = value; }
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}
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public Mobile C3
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{
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get{ return m_C3; }
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set{ m_C3 = value; }
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}
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public Mobile C4
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{
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get{ return m_C4; }
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set{ m_C4 = value; }
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}
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public Mobile C5
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{
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get{ return m_C5; }
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set{ m_C5 = value; }
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}
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public Mobile C6
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{
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get{ return m_C6; }
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set{ m_C6 = value; }
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}
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public Mobile C7
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{
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get{ return m_C7; }
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set{ m_C7 = value; }
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}
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public Mobile C8
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{
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get{ return m_C8; }
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set{ m_C8 = value; }
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}
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public Mobile C9
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{
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get{ return m_C9; }
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set{ m_C9 = value; }
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}
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public Mobile C10
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{
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get{ return m_C10; }
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set{ m_C10 = value; }
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}
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public Mobile C11
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{
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get{ return m_C11; }
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set{ m_C11 = value; }
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}
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public Mobile C12
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{
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get{ return m_C12; }
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set{ m_C12 = value; }
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}
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public Mobile C13
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{
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get{ return m_C13; }
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set{ m_C13 = value; }
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}
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public Mobile C14
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{
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get{ return m_C14; }
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set{ m_C14 = value; }
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}
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public Mobile C15
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{
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get{ return m_C15; }
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set{ m_C15 = value; }
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}
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public Mobile C16
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{
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get{ return m_C16; }
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set{ m_C16 = value; }
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}
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public Mobile C17
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{
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get{ return m_C17; }
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set{ m_C17 = value; }
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}
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public Mobile C18
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{
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get{ return m_C18; }
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set{ m_C18 = value; }
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}
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public Mobile C19
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{
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get{ return m_C19; }
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set{ m_C19 = value; }
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}
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public Mobile C20
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{
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get{ return m_C20; }
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set{ m_C20 = value; }
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}
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public Mobile C21
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{
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get{ return m_C21; }
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set{ m_C21 = value; }
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}
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public Mobile C22
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{
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get{ return m_C22; }
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set{ m_C22 = value; }
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}
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public Mobile C23
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{
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get{ return m_C23; }
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set{ m_C23 = value; }
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}
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public Mobile C24
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{
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get{ return m_C24; }
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set{ m_C24 = value; }
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}
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public Mobile C25
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{
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get{ return m_C25; }
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set{ m_C25 = value; }
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}
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public Mobile C26
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{
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get{ return m_C26; }
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set{ m_C26 = value; }
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}
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public bool CD1
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{
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get{ return m_CD1; }
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set{ m_CD1 = value; }
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}
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public bool CD2
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{
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get{ return m_CD2; }
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set{ m_CD2 = value; }
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}
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public bool CD3
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{
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get{ return m_CD3; }
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set{ m_CD3 = value; }
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}
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public bool CD4
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{
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get{ return m_CD4; }
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set{ m_CD4 = value; }
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}
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public bool CD5
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{
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get{ return m_CD5; }
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set{ m_CD5 = value; }
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}
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public bool CD6
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{
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get{ return m_CD6; }
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set{ m_CD6 = value; }
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}
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public bool CD7
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{
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get{ return m_CD7; }
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set{ m_CD7 = value; }
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}
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public bool CD8
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{
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get{ return m_CD8; }
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set{ m_CD8 = value; }
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}
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public bool CD9
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{
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get{ return m_CD9; }
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set{ m_CD9 = value; }
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}
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public bool CD10
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{
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get{ return m_CD10; }
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set{ m_CD10 = value; }
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}
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public bool CD11
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{
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get{ return m_CD11; }
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set{ m_CD11 = value; }
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}
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public bool CD12
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{
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get{ return m_CD12; }
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set{ m_CD12 = value; }
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}
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public bool CD13
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{
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get{ return m_CD13; }
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set{ m_CD13 = value; }
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}
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public bool CD14
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{
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get{ return m_CD14; }
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set{ m_CD14 = value; }
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}
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public bool CD15
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{
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get{ return m_CD15; }
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set{ m_CD15 = value; }
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}
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public bool CD16
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{
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get{ return m_CD16; }
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set{ m_CD16 = value; }
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}
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public bool CD17
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{
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get{ return m_CD17; }
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set{ m_CD17 = value; }
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}
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public bool CD18
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{
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get{ return m_CD18; }
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set{ m_CD18 = value; }
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}
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public bool CD19
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{
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get{ return m_CD19; }
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set{ m_CD19 = value; }
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}
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public bool CD20
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{
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get{ return m_CD20; }
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set{ m_CD20 = value; }
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}
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public bool CD21
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{
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get{ return m_CD21; }
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set{ m_CD21 = value; }
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}
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public bool CD22
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{
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get{ return m_CD22; }
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set{ m_CD22 = value; }
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}
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public bool CD23
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{
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get{ return m_CD23; }
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set{ m_CD23 = value; }
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}
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public bool CD24
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{
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get{ return m_CD24; }
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set{ m_CD24 = value; }
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}
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public bool CD25
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{
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get{ return m_CD25; }
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set{ m_CD25 = value; }
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}
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public bool CD26
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{
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get{ return m_CD26; }
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set{ m_CD26 = value; }
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}
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private static bool m_Talked;
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string[]GameSay = new string[]
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{
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"Double Click me to redeem Game Ticket!",
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"Buy a Game Ticket to start game!",
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"Win a Million Gold!",
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"Try your luck, Play Deal or No Deal!",
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"Play Deal or No Deal Here!",
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"Tickets can be bought for 50k gold!",
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"Win collectable dolls!",
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"Don't let the Banker Scare you, come and play!",
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};
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string[]PreGameSay = new string[]
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{
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"Lets see how your first six case's go!",
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"Try not to pick high amounts!",
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"The Bankers getting ready to low ball you an offer!",
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"Today Might be your lucky day!",
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"Pick small amounts!",
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"Don't get to upset if you hit a few big amounts!",
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"The Bankers offer reflects what amounts are left!",
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"I'm feeling that you just might win today!",
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};
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string[]PosSay = new string[]
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{
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"Your looking good, keep it up!",
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"Alot of big money amounts left!",
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"Its your lucky day!",
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"You'll be walking out with alot today!",
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"Your lucky today!",
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"You just might be our biggest winner today!",
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"What are you going to do with all the money you win today!",
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"I feel your positive attitude is paying off!",
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};
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string[]NegSay = new string[]
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{
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"It was fun playing the game even if you don't win!",
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"The Banker's happy your not on your game today!",
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"You can always try again!",
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"One day you'll get the Million!",
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"IThe Banker likes you today!",
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"Maybe you'll get better luck next time!",
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"Still some money up there!",
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"You won't be a millionaire today!",
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};
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string[]BankPosSay = new string[]
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{
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"The Banker thinks you might be lucky today!",
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"The Banker doesn't like to see alot of big money left on the board!",
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"It might be the Bankers unlucky day!",
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"The Banker said you might walk out of here with alot of money!",
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"The Banker feels abit uneasy with you!",
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"The Banker wants you to give up your lucky shoes so you might lose today!",
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"I think the Banker will have to write a huge check today!",
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"What do you plan to do with all the money you win today!",
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};
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string[]BankNegSay = new string[]
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{
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"Banker says, hope you had fun, he knows he will with your lost winnings!",
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"The Banker's happy your not on your game today!",
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"Banker says you can always try again when you feel like losing more money!",
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"Banker says you'll never win the million!",
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"Banker says, how does it feel to lose!",
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"The Banker's going to have a party tonight with the money you didn't win!",
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"Banker says you can always pay me again to take your money!",
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"Banker says your not fit enuff to win a million here!",
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};
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[Constructable]
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public Howey( Item i ) : base( AIType.AI_Animal, FightMode.Aggressor, 20, 1, 0.2, 0.4 )
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{
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DoNDAdminStone si = i as DoNDAdminStone;
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if ( si == null )
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return;
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Stone = si;
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MReplay = si.Replay;
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Name = "Howey Mandel";
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Title = "the gameshow host";
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Body = 0x190;
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Hue = 1002;
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SpeechHue = 1161;
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CantWalk = true;
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Blessed = true;
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Frozen = true;
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AddItem( new HoweyShoes() );
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AddItem( new HoweyPants() );
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AddItem( new HoweyShirt() );
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AddItem( new HoweyJacket() );
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Direction = Direction.South;
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}
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public Howey( Serial serial ) : base( serial )
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{
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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Direction = Direction.South;
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if ( Frozen == false )
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Frozen = true;
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if ( DealOn == true )
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return;
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if( m_Talked == false && AL == 0 )
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{
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if ( m.InRange( this, 10 ) && m is PlayerMobile)
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{
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m_Talked = true;
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SayRandom(GameSay, this );
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GameSpamTimer t = new GameSpamTimer();
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t.Start();
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}
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}
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}
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private class GameSpamTimer : Timer
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{
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public GameSpamTimer() : base( TimeSpan.FromSeconds( 20 ) )
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{
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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m_Talked = false;
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}
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}
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private static void SayRandom( string[] say, Mobile m )
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{
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m.Say( say[Utility.Random( say.Length )] );
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}
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public override void OnThink()
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{
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DoNDAdminStone st = Stone as DoNDAdminStone;
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if ( st == null )
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return;
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if ( st.DeBugger == true )
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DeBugger = true;
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if ( st.DeBugger == false )
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DeBugger = false;
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if ( Hidden == true )
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{
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st.SHowey = false;
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st.Cash +=Cash;
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Stone.Name = "Deal or No Deal : System On : Howey Not Spawned";
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Timer hr_timer = new HoweyResetTimer( Stone, this );
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hr_timer.Start();
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Delete();
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}
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if ( DealOn == true )
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cnt +=1;
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if ( DealOn == false )
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{
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base.OnThink();
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return;
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}
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if ( AL == 0 && cnt >= 15 )
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{
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SayRandom(PreGameSay, this );
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cnt = 0;
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base.OnThink();
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return;
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}
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if ( Banker == true && cnt >= 15 )
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{
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if ( AL >= 1000000 )
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{
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SayRandom(BankPosSay, this );
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cnt = 0;
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base.OnThink();
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return;
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}
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if ( AL <= 999999 )
|
|
{
|
|
SayRandom(BankNegSay, this );
|
|
cnt = 0;
|
|
base.OnThink();
|
|
return;
|
|
}
|
|
}
|
|
if ( AL >= 1000000 && cnt >= 30 )
|
|
{
|
|
SayRandom(PosSay, this );
|
|
cnt = 0;
|
|
}
|
|
if ( AL <= 999999 && cnt >= 30 )
|
|
{
|
|
SayRandom(NegSay, this );
|
|
cnt = 0;
|
|
}
|
|
base.OnThink();
|
|
}
|
|
|
|
public override void OnDoubleClick( Mobile from )
|
|
{
|
|
DoNDAdminStone st = Stone as DoNDAdminStone;
|
|
|
|
if ( st == null )
|
|
return;
|
|
|
|
PlayerMobile pm = from as PlayerMobile;
|
|
|
|
if (pm == null || pm.Backpack == null)
|
|
return;
|
|
|
|
Item ri = pm.Backpack.FindItemByType(typeof(DoNDReplayDeed) );
|
|
|
|
Item ti = pm.Backpack.FindItemByType(typeof(DoNDGameTicket) );
|
|
|
|
Item di = pm.Backpack.FindItemByType(typeof(DoNDGameDeed) );
|
|
|
|
if ( ri != null )
|
|
{
|
|
DoNDReplayDeed rd = ri as DoNDReplayDeed;
|
|
|
|
if ( rd == null )
|
|
return;
|
|
|
|
if ( rd.RP1 >= rd.RReplay )
|
|
{
|
|
rd.Delete();
|
|
Say( pm.Name + ", Please double tap me again!");
|
|
return;
|
|
}
|
|
|
|
Say( pm.Name + ", You need to wait {0} to play again!", rd.RReplay );
|
|
Say( "Hours you've waited : {0} Hrs and {1} mins", rd.RP1, rd.RPM1 );
|
|
return;
|
|
}
|
|
|
|
if ( ti != null )
|
|
{
|
|
if ( DealOn == true && di == null )
|
|
{
|
|
pm.SendMessage( pm.Name + ", Please wait for the game to end!");
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnDoubleClick, Ticket Found, DealOn Default False" );
|
|
return;
|
|
}
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnDoubleClick, Ticket Found, DealOn True" );
|
|
|
|
DoNDGameTicket gt = ti as DoNDGameTicket;
|
|
|
|
if ( gt == null )
|
|
return;
|
|
|
|
gt.Delete();
|
|
st.Game +=1;
|
|
GameSystem.StartDDGame( pm, this );
|
|
return;
|
|
}
|
|
|
|
if ( di != null )
|
|
{
|
|
DoNDGameDeed gd = di as DoNDGameDeed;
|
|
|
|
if ( gd == null )
|
|
return;
|
|
|
|
if ( gd.DealOn == false )
|
|
pm.SendMessage( pm.Name + ", Please log out to reset your character!");
|
|
if ( gd.DealOn == true )
|
|
Say( pm.Name + ", Please don't touch me while we are playing!");
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnDoubleClick, Deed Found" );
|
|
return;
|
|
}
|
|
|
|
if ( ti == null )
|
|
{
|
|
Say( pm.Name + ", Please go buy a Game Ticket!");
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnDoubleClick, Deed or Ticket null Found" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
public override bool HandlesOnSpeech( Mobile from )
|
|
{
|
|
if ( from.InRange( this.Location, 3 ) )
|
|
return true;
|
|
|
|
return base.HandlesOnSpeech( from );
|
|
}
|
|
|
|
public override void OnSpeech( SpeechEventArgs e )
|
|
{
|
|
if ( !e.Handled && e.Mobile.InRange( this.Location, 3 ) )
|
|
{
|
|
PlayerMobile pm = e.Mobile as PlayerMobile;
|
|
|
|
if (pm == null || pm.Backpack == null)
|
|
return;
|
|
|
|
Item di = pm.Backpack.FindItemByType(typeof(DoNDGameDeed) );
|
|
|
|
if ( di == null )
|
|
return;
|
|
|
|
DoNDGameDeed gd = di as DoNDGameDeed;
|
|
|
|
if ( gd == null )
|
|
return;
|
|
|
|
if ( gd.Commercial == true )
|
|
{
|
|
Say( pm.Name + ", Please press Okay on the Shard Info Gump!");
|
|
return;
|
|
}
|
|
|
|
List<Mobile> toDelete = new List<Mobile>();
|
|
|
|
foreach (Mobile mobile in World.Mobiles.Values)
|
|
{
|
|
if (mobile is PlayerMobile)
|
|
{
|
|
continue;
|
|
}
|
|
if (mobile is BaseCreature)
|
|
{
|
|
if (mobile is Girls)
|
|
{
|
|
toDelete.Add(mobile);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
for ( int i = 0; i < toDelete.Count; i++ )
|
|
{
|
|
if ( toDelete[i].Name == "Claudia" )
|
|
{
|
|
C1 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Stacey" )
|
|
{
|
|
C2 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Lisa" )
|
|
{
|
|
C3 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Keltie" )
|
|
{
|
|
C4 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Ursula" )
|
|
{
|
|
C5 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Megan" )
|
|
{
|
|
C6 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Sara" )
|
|
{
|
|
C7 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Lauren" )
|
|
{
|
|
C8 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Patricia" )
|
|
{
|
|
C9 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Anya" )
|
|
{
|
|
C10 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Katie" )
|
|
{
|
|
C11 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Jill" )
|
|
{
|
|
C12 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Leyla" )
|
|
{
|
|
C13 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Pilar" )
|
|
{
|
|
C14 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Brooke" )
|
|
{
|
|
C15 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Krissy" )
|
|
{
|
|
C16 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Jenelle" )
|
|
{
|
|
C17 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Marisa" )
|
|
{
|
|
C18 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Mylinda" )
|
|
{
|
|
C19 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Alike" )
|
|
{
|
|
C20 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Tameka" )
|
|
{
|
|
C21 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Lianna" )
|
|
{
|
|
C22 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Aubrie" )
|
|
{
|
|
C23 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Kelly" )
|
|
{
|
|
C24 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Hayley Marie" )
|
|
{
|
|
C25 = toDelete[i];
|
|
continue;
|
|
}
|
|
if ( toDelete[i].Name == "Lindsay" )
|
|
{
|
|
C26 = toDelete[i];
|
|
continue;
|
|
}
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Girls Found" );
|
|
continue;
|
|
}
|
|
toDelete.Clear();
|
|
|
|
string keyword = e.Speech;
|
|
|
|
switch ( keyword )
|
|
{
|
|
case "Deal":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Banker == true )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.Deal == false )
|
|
gd.PO = 0;
|
|
|
|
Banker = false;
|
|
gd.Banker = false;
|
|
gd.Deal = true;
|
|
gd.NoDeal = false;
|
|
gd.CaseSel = true;
|
|
gd.OfferSel = false;
|
|
GameSystem.PrizeCheck( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Deal OK" );
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
break;
|
|
}
|
|
Say( pm.Name + ", It's not time to make a Deal yet!");
|
|
break;
|
|
}
|
|
case "NoDeal":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Banker == true )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
Banker = false;
|
|
gd.Banker = false;
|
|
gd.Deal = false;
|
|
gd.NoDeal = true;
|
|
gd.OfferSel = false;
|
|
gd.CaseSel = true;
|
|
gd.PO = 0;
|
|
|
|
if ( gd.StageTwo == true )
|
|
gd.SubStageOne2 = true;
|
|
if ( gd.StageThree == true )
|
|
gd.SubStageOne3 = true;
|
|
if ( gd.StageFour == true )
|
|
gd.SubStageOne4 = true;
|
|
if ( gd.StageFive == true )
|
|
gd.SubStageOne5 = true;
|
|
if ( gd.StageSix == true )
|
|
gd.SubStageOne6 = true;
|
|
if ( gd.StageSeven == true )
|
|
gd.SubStageOne7 = true;
|
|
if ( gd.StageEight == true )
|
|
gd.SubStageOne8 = true;
|
|
if ( gd.StageNine == true )
|
|
gd.SubStageOne9 = true;
|
|
if ( gd.StageTen == true )
|
|
{
|
|
Say( pm.Name + ", Its time to see if you want to keep your case or trade for the last remaining case!");
|
|
gd.OfferSel = true;
|
|
gd.CaseSel = false;
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, NoDeal Trade OR OK" );
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
break;
|
|
}
|
|
|
|
if ( gd.StageTwo == true && gd.SubStageOne2 == true )
|
|
Say( pm.Name + ", Please Pick Five Case's!");
|
|
if ( gd.StageThree == true && gd.SubStageOne3 == true )
|
|
Say( pm.Name + ", Please Pick Four Case's!");
|
|
if ( gd.StageFour == true && gd.SubStageOne4 == true )
|
|
Say( pm.Name + ", Please Pick Three Case's!");
|
|
if ( gd.StageFive == true && gd.SubStageOne5 == true )
|
|
Say( pm.Name + ", Please Pick Two Case's!");
|
|
if ( gd.StageSix == true && gd.SubStageOne6 == true )
|
|
Say( pm.Name + ", Please Pick One Case!");
|
|
if ( gd.StageSeven == true && gd.SubStageOne7 == true )
|
|
Say( pm.Name + ", Please Pick One Case!");
|
|
if ( gd.StageEight == true && gd.SubStageOne8 == true )
|
|
Say( pm.Name + ", Please Pick One Case!");
|
|
if ( gd.StageNine == true && gd.SubStageOne9 == true )
|
|
Say( pm.Name + ", Please Pick One Case!");
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, NoDeal OK" );
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
break;
|
|
}
|
|
Say("Not time to make a Deal yet!");
|
|
break;
|
|
}
|
|
case "Trade":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.OfferSel == true && gd.StageTen == true )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
Banker = false;
|
|
gd.Banker = false;
|
|
gd.Trade = true;
|
|
gd.NoTrade = false;
|
|
gd.OfferSel = false;
|
|
gd.CaseSel = false;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Trade OK" );
|
|
break;
|
|
}
|
|
Say( pm.Name + ", It's not time to make a Trade yet!");
|
|
break;
|
|
}
|
|
case "NoTrade":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.OfferSel == true && gd.StageTen == true )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
Banker = false;
|
|
gd.Banker = false;
|
|
gd.Trade = false;
|
|
gd.NoTrade = true;
|
|
gd.OfferSel = false;
|
|
gd.CaseSel = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, NoTrade OK" );
|
|
break;
|
|
}
|
|
Say( pm.Name + ", It's not time to make a Trade yet!");
|
|
break;
|
|
}
|
|
case "Case1":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD1 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Claudia, Please open your case!");
|
|
C1.Delete();
|
|
CD1 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 1 OK" );
|
|
break;
|
|
}
|
|
if ( CD1 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case2":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD2 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Stacey, Please open your case!");
|
|
C2.Delete();
|
|
CD2 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 2 OK" );
|
|
break;
|
|
}
|
|
if ( CD2 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case3":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD3 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Lisa, Please open your case!");
|
|
C3.Delete();
|
|
CD3 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 3 OK" );
|
|
break;
|
|
}
|
|
if ( CD3 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case4":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD4 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Keltie, Please open your case!");
|
|
C4.Delete();
|
|
CD4 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 4 OK" );
|
|
break;
|
|
}
|
|
if ( CD4 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case5":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD5 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Ursula, Please open your case!");
|
|
C5.Delete();
|
|
CD5 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 5 OK" );
|
|
break;
|
|
}
|
|
if ( CD5 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case6":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD6 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Megan, Please open your case!");
|
|
C6.Delete();
|
|
CD6 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 6 OK" );
|
|
break;
|
|
}
|
|
if ( CD6 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case7":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD7 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Sara, Please open your case!");
|
|
C7.Delete();
|
|
CD7 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 7 OK" );
|
|
break;
|
|
}
|
|
if ( CD7 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case8":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD8 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Lauren, Please open your case!");
|
|
C8.Delete();
|
|
CD8 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 8 OK" );
|
|
break;
|
|
}
|
|
if ( CD8 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case9":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD9 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Patricia, Please open your case!");
|
|
C9.Delete();
|
|
CD9 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 9 OK" );
|
|
break;
|
|
}
|
|
if ( CD9 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case10":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD10 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Anya, Please open your case!");
|
|
C10.Delete();
|
|
CD10 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 10 OK" );
|
|
break;
|
|
}
|
|
if ( CD10 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case11":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD11 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Katie, Please open your case!");
|
|
C11.Delete();
|
|
CD11 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 11 OK" );
|
|
break;
|
|
}
|
|
if ( CD11 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case12":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD12 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Jill, Please open your case!");
|
|
C12.Delete();
|
|
CD12 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 12 OK" );
|
|
break;
|
|
}
|
|
if ( CD12 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case13":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD13 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Leyla, Please open your case!");
|
|
C13.Delete();
|
|
CD13 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 13 OK" );
|
|
break;
|
|
}
|
|
if ( CD13 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case14":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD14 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Pilar, Please open your case!");
|
|
C14.Delete();
|
|
CD14 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 14 OK" );
|
|
break;
|
|
}
|
|
if ( CD14 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case15":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD15 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Brooke, Please open your case!");
|
|
C15.Delete();
|
|
CD15 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 15 OK" );
|
|
break;
|
|
}
|
|
if ( CD15 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case16":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD16 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Krissy, Please open your case!");
|
|
C16.Delete();
|
|
CD16 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 16 OK" );
|
|
break;
|
|
}
|
|
if ( CD16 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case17":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD17 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Jenelle, Please open your case!");
|
|
C17.Delete();
|
|
CD17 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 17 OK" );
|
|
break;
|
|
}
|
|
if ( CD17 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case18":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD18 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Marisa, Please open your case!");
|
|
C18.Delete();
|
|
CD18 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 18 OK" );
|
|
break;
|
|
}
|
|
if ( CD18 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case19":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD19 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Mylinda, Please open your case!");
|
|
C19.Delete();
|
|
CD19 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 19 OK" );
|
|
break;
|
|
}
|
|
if ( CD19 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case20":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD20 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Alike, Please open your case!");
|
|
C20.Delete();
|
|
CD20 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 20 OK" );
|
|
break;
|
|
}
|
|
if ( CD20 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case21":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD21 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Tameka, Please open your case!");
|
|
C21.Delete();
|
|
CD21 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 21 OK" );
|
|
break;
|
|
}
|
|
if ( CD21 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case22":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD22 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Lianna, Please open your case!");
|
|
C22.Delete();
|
|
CD22 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 22 OK" );
|
|
break;
|
|
}
|
|
if ( CD22 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case23":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD23 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Aubrie, Please open your case!");
|
|
C23.Delete();
|
|
CD23 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 23 OK" );
|
|
break;
|
|
}
|
|
if ( CD23 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case24":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD24 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Kelly, Please open your case!");
|
|
C24.Delete();
|
|
CD24 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 24 OK" );
|
|
break;
|
|
}
|
|
if ( CD24 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case25":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD25 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Hayley Marie, Please open your case!");
|
|
C25.Delete();
|
|
CD25 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 25 OK" );
|
|
break;
|
|
}
|
|
if ( CD25 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "Case26":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD26 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Lindsay, Please open your case!");
|
|
C26.Delete();
|
|
CD26 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 26 OK" );
|
|
break;
|
|
}
|
|
if ( CD26 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "EndGame":
|
|
{
|
|
if ( gd.GameOver == true )
|
|
break;
|
|
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
pm.PlaySound( pm.Female ? 783 : 1054 );
|
|
gd.GameOver = true;
|
|
GameSystem.EndDDGame( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, End Game OK" );
|
|
break;
|
|
}
|
|
case "HearOffer":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.OfferSel == false )
|
|
{
|
|
Say( pm.Name + ", You need to pick case's before Banker Calls!");
|
|
break;
|
|
}
|
|
|
|
if ( gd.Banker == true )
|
|
{
|
|
Say( pm.Name + ", You need to say Deal or NoDeal!");
|
|
break;
|
|
}
|
|
gd.Banker = true;
|
|
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, HearOffer OK" );
|
|
break;
|
|
}
|
|
case "Help":
|
|
{
|
|
if ( gd.DHelp == true )
|
|
{
|
|
gd.DHelp = false;
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Help Off OK" );
|
|
break;
|
|
}
|
|
if ( gd.DHelp == false )
|
|
{
|
|
gd.DHelp = true;
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Help On OK" );
|
|
break;
|
|
}
|
|
pm.SendMessage( pm.Name + ", Your not playing the game, wait your turn!");
|
|
break;
|
|
}case "deal":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Banker == true && gd.StageTen != true )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.Deal == false )
|
|
gd.PO = 0;
|
|
|
|
Banker = false;
|
|
gd.Banker = false;
|
|
gd.Deal = true;
|
|
gd.NoDeal = false;
|
|
gd.CaseSel = true;
|
|
gd.OfferSel = false;
|
|
GameSystem.PrizeCheck( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Deal OK" );
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
break;
|
|
}
|
|
Say( pm.Name + ", It's not time to make a Deal yet!");
|
|
break;
|
|
}
|
|
case "nodeal":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Banker == true )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
Banker = false;
|
|
gd.Banker = false;
|
|
gd.Deal = false;
|
|
gd.NoDeal = true;
|
|
gd.OfferSel = false;
|
|
gd.CaseSel = true;
|
|
gd.PO = 0;
|
|
|
|
if ( gd.StageTwo == true )
|
|
gd.SubStageOne2 = true;
|
|
if ( gd.StageThree == true )
|
|
gd.SubStageOne3 = true;
|
|
if ( gd.StageFour == true )
|
|
gd.SubStageOne4 = true;
|
|
if ( gd.StageFive == true )
|
|
gd.SubStageOne5 = true;
|
|
if ( gd.StageSix == true )
|
|
gd.SubStageOne6 = true;
|
|
if ( gd.StageSeven == true )
|
|
gd.SubStageOne7 = true;
|
|
if ( gd.StageEight == true )
|
|
gd.SubStageOne8 = true;
|
|
if ( gd.StageNine == true )
|
|
gd.SubStageOne9 = true;
|
|
if ( gd.StageTen == true )
|
|
{
|
|
Say( pm.Name + ", Its time to see if you want to keep your case or trade for the last remaining case!");
|
|
gd.OfferSel = true;
|
|
gd.CaseSel = false;
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, NoDeal Trade OR OK" );
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
break;
|
|
}
|
|
|
|
if ( gd.StageTwo == true && gd.SubStageOne2 == true )
|
|
Say( pm.Name + ", Please Pick Five Case's!");
|
|
if ( gd.StageThree == true && gd.SubStageOne3 == true )
|
|
Say( pm.Name + ", Please Pick Four Case's!");
|
|
if ( gd.StageFour == true && gd.SubStageOne4 == true )
|
|
Say( pm.Name + ", Please Pick Three Case's!");
|
|
if ( gd.StageFive == true && gd.SubStageOne5 == true )
|
|
Say( pm.Name + ", Please Pick Two Case's!");
|
|
if ( gd.StageSix == true && gd.SubStageOne6 == true )
|
|
Say( pm.Name + ", Please Pick One Case!");
|
|
if ( gd.StageSeven == true && gd.SubStageOne7 == true )
|
|
Say( pm.Name + ", Please Pick One Case!");
|
|
if ( gd.StageEight == true && gd.SubStageOne8 == true )
|
|
Say( pm.Name + ", Please Pick One Case!");
|
|
if ( gd.StageNine == true && gd.SubStageOne9 == true )
|
|
Say( pm.Name + ", Please Pick One Case!");
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, NoDeal OK" );
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
break;
|
|
}
|
|
Say("Not time to make a Deal yet!");
|
|
break;
|
|
}
|
|
case "trade":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.OfferSel == true && gd.StageTen == true )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
Banker = false;
|
|
gd.Banker = false;
|
|
gd.Trade = true;
|
|
gd.NoTrade = false;
|
|
gd.OfferSel = false;
|
|
gd.CaseSel = false;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Trade OK" );
|
|
break;
|
|
}
|
|
Say( pm.Name + ", It's not time to make a Trade yet!");
|
|
break;
|
|
}
|
|
case "notrade":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.OfferSel == true && gd.StageTen == true )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
Banker = false;
|
|
gd.Banker = false;
|
|
gd.Trade = false;
|
|
gd.NoTrade = true;
|
|
gd.OfferSel = false;
|
|
gd.CaseSel = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, NoTrade OK" );
|
|
break;
|
|
}
|
|
Say( pm.Name + ", It's not time to make a Trade yet!");
|
|
break;
|
|
}
|
|
case "case1":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD1 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Claudia, Please open your case!");
|
|
C1.Delete();
|
|
CD1 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 1 OK" );
|
|
break;
|
|
}
|
|
if ( CD1 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case2":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD2 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Stacey, Please open your case!");
|
|
C2.Delete();
|
|
CD2 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 2 OK" );
|
|
break;
|
|
}
|
|
if ( CD2 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case3":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD3 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Lisa, Please open your case!");
|
|
C3.Delete();
|
|
CD3 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 3 OK" );
|
|
break;
|
|
}
|
|
if ( CD3 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case4":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD4 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Keltie, Please open your case!");
|
|
C4.Delete();
|
|
CD4 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 4 OK" );
|
|
break;
|
|
}
|
|
if ( CD4 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case5":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD5 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Ursula, Please open your case!");
|
|
C5.Delete();
|
|
CD5 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 5 OK" );
|
|
break;
|
|
}
|
|
if ( CD5 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case6":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD6 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Megan, Please open your case!");
|
|
C6.Delete();
|
|
CD6 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 6 OK" );
|
|
break;
|
|
}
|
|
if ( CD6 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case7":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD7 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Sara, Please open your case!");
|
|
C7.Delete();
|
|
CD7 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 7 OK" );
|
|
break;
|
|
}
|
|
if ( CD7 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case8":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD8 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Lauren, Please open your case!");
|
|
C8.Delete();
|
|
CD8 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 8 OK" );
|
|
break;
|
|
}
|
|
if ( CD8 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case9":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD9 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Patricia, Please open your case!");
|
|
C9.Delete();
|
|
CD9 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 9 OK" );
|
|
break;
|
|
}
|
|
if ( CD9 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case10":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD10 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Anya, Please open your case!");
|
|
C10.Delete();
|
|
CD10 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 10 OK" );
|
|
break;
|
|
}
|
|
if ( CD10 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case11":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD11 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Katie, Please open your case!");
|
|
C11.Delete();
|
|
CD11 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 11 OK" );
|
|
break;
|
|
}
|
|
if ( CD11 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case12":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD12 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Jill, Please open your case!");
|
|
C12.Delete();
|
|
CD12 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 12 OK" );
|
|
break;
|
|
}
|
|
if ( CD12 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case13":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD13 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Leyla, Please open your case!");
|
|
C13.Delete();
|
|
CD13 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 13 OK" );
|
|
break;
|
|
}
|
|
if ( CD13 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case14":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD14 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Pilar, Please open your case!");
|
|
C14.Delete();
|
|
CD14 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 14 OK" );
|
|
break;
|
|
}
|
|
if ( CD14 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case15":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD15 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Brooke, Please open your case!");
|
|
C15.Delete();
|
|
CD15 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 15 OK" );
|
|
break;
|
|
}
|
|
if ( CD15 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case16":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD16 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Krissy, Please open your case!");
|
|
C16.Delete();
|
|
CD16 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 16 OK" );
|
|
break;
|
|
}
|
|
if ( CD16 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case17":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD17 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Jenelle, Please open your case!");
|
|
C17.Delete();
|
|
CD17 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 17 OK" );
|
|
break;
|
|
}
|
|
if ( CD17 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case18":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD18 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Marisa, Please open your case!");
|
|
C18.Delete();
|
|
CD18 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 18 OK" );
|
|
break;
|
|
}
|
|
if ( CD18 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case19":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD19 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Mylinda, Please open your case!");
|
|
C19.Delete();
|
|
CD19 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 19 OK" );
|
|
break;
|
|
}
|
|
if ( CD19 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case20":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD20 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Alike, Please open your case!");
|
|
C20.Delete();
|
|
CD20 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 20 OK" );
|
|
break;
|
|
}
|
|
if ( CD20 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case21":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD21 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Tameka, Please open your case!");
|
|
C21.Delete();
|
|
CD21 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 21 OK" );
|
|
break;
|
|
}
|
|
if ( CD21 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case22":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD22 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Lianna, Please open your case!");
|
|
C22.Delete();
|
|
CD22 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 22 OK" );
|
|
break;
|
|
}
|
|
if ( CD22 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case23":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD23 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Aubrie, Please open your case!");
|
|
C23.Delete();
|
|
CD23 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 23 OK" );
|
|
break;
|
|
}
|
|
if ( CD23 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case24":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD24 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Kelly, Please open your case!");
|
|
C24.Delete();
|
|
CD24 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 24 OK" );
|
|
break;
|
|
}
|
|
if ( CD24 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case25":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD25 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Hayley Marie, Please open your case!");
|
|
C25.Delete();
|
|
CD25 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 25 OK" );
|
|
break;
|
|
}
|
|
if ( CD25 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "case26":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.Deal != true )
|
|
gd.PO = 1;
|
|
|
|
if ( gd.CaseSel == true && CD26 == false )
|
|
{
|
|
pm.PlaySound( 1051 );
|
|
if ( gd.PA != 0 )
|
|
Say("Lindsay, Please open your case!");
|
|
C26.Delete();
|
|
CD26 = true;
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Case 26 OK" );
|
|
break;
|
|
}
|
|
if ( CD26 == true )
|
|
Say( pm.Name + ", That case is already Picked, Please pick another case!");
|
|
if ( gd.CaseSel == false )
|
|
Say( pm.Name + ", You can't pick a case yet, check game info window for next step of game!");
|
|
break;
|
|
}
|
|
case "endgame":
|
|
{
|
|
if ( gd.GameOver == true )
|
|
break;
|
|
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
pm.PlaySound( pm.Female ? 783 : 1054 );
|
|
gd.GameOver = true;
|
|
GameSystem.EndDDGame( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, End Game OK" );
|
|
break;
|
|
}
|
|
case "hearoffer":
|
|
{
|
|
gd.CloseCase = false;
|
|
gd.DHelp = false;
|
|
|
|
if ( gd.OfferSel == false )
|
|
{
|
|
Say( pm.Name + ", You need to pick case's before Banker Calls!");
|
|
break;
|
|
}
|
|
|
|
if ( gd.Banker == true )
|
|
{
|
|
Say( pm.Name + ", You need to say Deal or NoDeal!");
|
|
break;
|
|
}
|
|
gd.Banker = true;
|
|
|
|
GameSystem.PickOrder( pm, this );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, HearOffer OK" );
|
|
break;
|
|
}
|
|
case "help":
|
|
{
|
|
if ( gd.DHelp == true )
|
|
{
|
|
gd.DHelp = false;
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Help Off OK" );
|
|
break;
|
|
}
|
|
if ( gd.DHelp == false )
|
|
{
|
|
gd.DHelp = true;
|
|
|
|
if (pm.HasGump( typeof( DoNDMainGump )))
|
|
pm.CloseGump( typeof( DoNDMainGump ) );
|
|
pm.SendGump( new DoNDMainGump( pm, gd ) );
|
|
|
|
if ( DeBugger == true )
|
|
Console.WriteLine( "DeBug : Howey, OnSpeech, Help On OK" );
|
|
break;
|
|
}
|
|
pm.SendMessage( pm.Name + ", Your not playing the game, wait your turn!");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
base.OnSpeech( e );
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 ); // version
|
|
|
|
writer.Write( (int)i_al );
|
|
writer.Write( (int)i_cnt );
|
|
writer.Write( (int)i_Cash );
|
|
writer.Write( (int)i_Replay );
|
|
writer.Write( (bool)m_DealOrNot);
|
|
writer.Write( (bool)m_Banker);
|
|
writer.Write( (bool)m_DeBug);
|
|
writer.Write( (Item)i_Stone);
|
|
writer.Write( (bool)m_CD1);
|
|
writer.Write( (bool)m_CD2);
|
|
writer.Write( (bool)m_CD3);
|
|
writer.Write( (bool)m_CD4);
|
|
writer.Write( (bool)m_CD5);
|
|
writer.Write( (bool)m_CD6);
|
|
writer.Write( (bool)m_CD7);
|
|
writer.Write( (bool)m_CD8);
|
|
writer.Write( (bool)m_CD9);
|
|
writer.Write( (bool)m_CD10);
|
|
writer.Write( (bool)m_CD11);
|
|
writer.Write( (bool)m_CD12);
|
|
writer.Write( (bool)m_CD13);
|
|
writer.Write( (bool)m_CD14);
|
|
writer.Write( (bool)m_CD15);
|
|
writer.Write( (bool)m_CD16);
|
|
writer.Write( (bool)m_CD17);
|
|
writer.Write( (bool)m_CD18);
|
|
writer.Write( (bool)m_CD19);
|
|
writer.Write( (bool)m_CD20);
|
|
writer.Write( (bool)m_CD21);
|
|
writer.Write( (bool)m_CD22);
|
|
writer.Write( (bool)m_CD23);
|
|
writer.Write( (bool)m_CD24);
|
|
writer.Write( (bool)m_CD25);
|
|
writer.Write( (bool)m_CD26);
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
switch ( version )
|
|
{
|
|
case 0:
|
|
{
|
|
i_al = (int)reader.ReadInt();
|
|
i_cnt = (int)reader.ReadInt();
|
|
i_Cash = (int)reader.ReadInt();
|
|
i_Replay = (int)reader.ReadInt();
|
|
m_DealOrNot = (bool)reader.ReadBool();
|
|
m_Banker = (bool)reader.ReadBool();
|
|
m_DeBug = (bool)reader.ReadBool();
|
|
i_Stone = (Item)reader.ReadItem();
|
|
m_CD1 = (bool)reader.ReadBool();
|
|
m_CD2 = (bool)reader.ReadBool();
|
|
m_CD3 = (bool)reader.ReadBool();
|
|
m_CD4 = (bool)reader.ReadBool();
|
|
m_CD5 = (bool)reader.ReadBool();
|
|
m_CD6 = (bool)reader.ReadBool();
|
|
m_CD7 = (bool)reader.ReadBool();
|
|
m_CD8 = (bool)reader.ReadBool();
|
|
m_CD9 = (bool)reader.ReadBool();
|
|
m_CD10 = (bool)reader.ReadBool();
|
|
m_CD11 = (bool)reader.ReadBool();
|
|
m_CD12 = (bool)reader.ReadBool();
|
|
m_CD13 = (bool)reader.ReadBool();
|
|
m_CD14 = (bool)reader.ReadBool();
|
|
m_CD15 = (bool)reader.ReadBool();
|
|
m_CD16 = (bool)reader.ReadBool();
|
|
m_CD17 = (bool)reader.ReadBool();
|
|
m_CD18 = (bool)reader.ReadBool();
|
|
m_CD19 = (bool)reader.ReadBool();
|
|
m_CD20 = (bool)reader.ReadBool();
|
|
m_CD21 = (bool)reader.ReadBool();
|
|
m_CD22 = (bool)reader.ReadBool();
|
|
m_CD23 = (bool)reader.ReadBool();
|
|
m_CD24 = (bool)reader.ReadBool();
|
|
m_CD25 = (bool)reader.ReadBool();
|
|
m_CD26 = (bool)reader.ReadBool();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |