Files
abysmal-isle/Scripts/Quests/DarkTides/Conversations.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

619 lines
24 KiB
C#
Raw Permalink Blame History

using System;
using Server.Items;
namespace Server.Engines.Quests.Necro
{
public class AcceptConversation : QuestConversation
{
public AcceptConversation()
{
}
public override object Message
{
get
{
/* <I><U>Important Quest Information</U></I><BR><BR>
*
* During your quest, any important information that a
* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a
* window such as this one. You can review the information at
* any time during your quest.<BR><BR><U>Getting Help</U><BR><BR>
*
* Some of the text you will come across during your quest, will
* be underlined <a href = "?ForceTopic73">links to the codex of
* wisdom</a>, or online help system. You can click on the text
* to get detailed information on the underlined subject. You
* may also access the Codex Of Wisdom by pressing "F1" or by
* clicking on the "?" on the toolbar at the top of your screen.<BR><BR>
*
* <U>Context Menus</U><BR><BR>Context menus can be called up by
* single left-clicking (or Shift + single left-click, if you
* changed it) on most objects or NPCs in the world. Nearly
* everything, including your own avatar will have context menus
* available. Bringing up your avatar's context menu will give
* you options to cancel your quest and review various quest
* information.<BR><BR>
*/
return 1049092;
}
}
public override void OnRead()
{
Container bag = Mardoth.GetNewContainer();
bag.DropItem(new DarkTidesHorn());
this.System.From.AddToBackpack(bag);
this.System.AddConversation(new ReanimateMaabusConversation());
}
}
public class ReanimateMaabusConversation : QuestConversation
{
private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
{
new QuestItemInfo(1026153, 6178), // teleporter
new QuestItemInfo(1049117, 4036), // Horn of Retreat
new QuestItemInfo(1048032, 3702)// a bag
};
public ReanimateMaabusConversation()
{
}
public override object Message
{
get
{
/* Excellent choice, young apprentice of evil!<BR><BR>
*
* I will not waste our time with pleasantries. There is much work
* to be done <20> especially in light of the recent Paladin ambushes
* that we have suffered. The necromantic brotherhood is working
* towards the summoning of the elder daemon Kronus, who will rise
* from the Well of Tears to help us finally crush the Paladin forces
* that have plagued our lands for so long now.<BR><BR>
*
* To summon Kronus, we must energize the Well of Tears with a series
* of dark rituals. Unfortunately the rituals needed to sufficiently
* energize the Well of Tears have been lost to us. Your task will be
* to recover one of the ritual scrolls needed for the summoning.<BR><BR>
*
* You will need to find the corpse of the Arch Necromancer Maabus, which
* has been laid to rest in the tomb of elders. We believe his spirit may
* have memory of where we may find the scrolls needed for the summoning.
* You will need to awaken him from the slumber of death, using your
* Animate Dead spell, of course.<BR><BR>
*
* To reach the tomb, step onto the magical teleporter just to the
* <a href = "?ForceTopic13">West</a> of where I am standing.<BR><BR>
*
* Once you have been teleported, follow the path, which will lead you to
* the tomb of Maabus.<BR><BR>One more thing before you go:<BR><BR>
*
* Should you get into trouble out there or should you lose your way, do
* not worry. I have also given you a magical horn - a <I>Horn of Retreat</I>.
* Play the horn at any time to open a magical gateway that leads back to this
* tower.<BR><BR>
*
* Should your horn run out of <a href = "?ForceTopic83">charges</a>, simply
* hand me the horn to have it recharged.<BR><BR>
*
* Good luck friend.
*/
return 1060099;
}
}
public override QuestItemInfo[] Info
{
get
{
return m_Info;
}
}
public override void OnRead()
{
this.System.AddObjective(new FindMaabusTombObjective());
}
}
public class MaabasConversation : QuestConversation
{
private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
{
new QuestItemInfo(1026153, 6178)// teleporter
};
public MaabasConversation()
{
}
public override object Message
{
get
{
/* <I>Maabus emits an ear-crawling screech as his body reanimates.
* He turns and angrily screams at you</I>:<BR><BR>
*
* YOU INFIDEL! HOW DARE YOU AWAKEN MAABUS!?!<BR><BR>
*
* <I>Maabus continues to scream at you angrily for some time.
* As he settles down, you explain to him the purpose of your visit.
* Once you explain that you are on a quest to summon the elder daemon
* Kronus, Maabus begins to cooperate, and begins to speak in a more
* reasonable tone</I>:<BR><BR>
*
* Well, why didn<64>t you say so? If you<6F>re going to raise Kronus from
* the Well of Tears, you must first complete a long series of dark
* rituals. I once owned one of the scrolls needed for the summoning,
* but alas it was lost to me when I lost my life to a cowardly Paladin
* ambush near the Paladin city of Light. They would have probably
* hidden the scroll in their precious crystal cave near the city.<BR><BR>
*
* There is a teleporter in the corner of this tomb. It will transport
* you near the crystal cave at which I believe one of the calling scrolls
* is hidden. Good luck.<BR><BR>
*
* <I>Maabus' body slumps back into the coffinas your magic expires</I>.
*/
return 1060103;
}
}
public override QuestItemInfo[] Info
{
get
{
return m_Info;
}
}
public override void OnRead()
{
this.System.AddObjective(new FindCrystalCaveObjective());
}
}
public class HorusConversation : QuestConversation
{
public HorusConversation()
{
}
public override object Message
{
get
{
/* <I>An old man, dressed in slightly tattered armor, whom you recognize
* to be a Paladin stands before the Crystal Cave staring blankly into
* the space in front of him. As he begins to speak to you, you realize
* this man is blind. You attempt to persuade the blind man that you are
* a Paladin seeking to inspect the scroll of calling...</I><BR><BR>
*
* Greetings traveler!<BR><BR>
*
* You seek entrance to the Crystal Cave, home of the Calling Scroll? Hmm.
* You reak of death and decay, brother. You reak of death like a Necromancer,
* but yet you claim to be a Paladin in hopes that I will grant thee passage
* into the cave?<BR><BR>
*
* Please don<6F>t think ill of me for this, but I<>m just a blind, old man looking
* to keep the brotherhood of Paladins safe from the clutches of the elder daemon
* Kronus. The Necromancers have been after this particular scroll for quite some
* time, so we must take all the security precautions we can.<BR><BR>
*
* Before I can let you pass into the Crystal Cave, you must speak to me the secret
* word that is kept in the Scroll of Abraxus in the Vault of Secrets at the Paladin
* city of Light. It<49>s the only way that I can be sure you are who you claim to be,
* since Necromancers cannot enter the Vault due to powerful protective magic that
* the brotherhood has blessed the vault with.
*/
return 1060105;
}
}
public override void OnRead()
{
this.System.AddObjective(new FindMardothAboutVaultObjective());
}
}
public class MardothVaultConversation : QuestConversation
{
public MardothVaultConversation()
{
}
public override object Message
{
get
{
/* <I>Mardoth looks at you expectantly until you tell him that you failed
* to retrieve the scroll...</I><BR><BR>
*
* You failed? Very unfortunate... So now you must find your way into
* the paladin<69>s Vault of Secrets, eh? Well, you won't be able to get in
* <20> there is a powerful magic aura that protects the Vault from all
* Necromancers. We simply cannot enter. However, that's not to say you
* familiar spirit can't.<BR><BR>
*
* <I>Mardoth grins with obvious satisfaction
* as he explains the details of the <a href="?ForceTopic127">Summon
* Familiar</a> spell to you...</I>, which will allow you to summon a
* scavenging Horde Minion to steal the scroll.<BR><BR>
*
* Very well. You are prepared to go. Take the teleporter just to the
* <a href = "?ForceTopic13">West</a> of where I am standing to transport
* to the Paladin city of Light. Once you have arrived in the city, follow
* the road of glowing runes to the Vault of Secrets. You know what to do.
*/
return 1060107;
}
}
public override void OnRead()
{
this.System.AddObjective(new FindCityOfLightObjective());
}
}
public class VaultOfSecretsConversation : QuestConversation
{
private static readonly QuestItemInfo[] m_Info = new QuestItemInfo[]
{
new QuestItemInfo(1023643, 8787)// spellbook
};
public VaultOfSecretsConversation()
{
}
public override object Message
{
get
{
/* You have arrived in the Vault of Secrets. You can feel the
* protective magic in this place restricting you, making you
* feel nearly claustrophobic.<BR><BR>
*
* Just ahead of you and out of your reach, you see a collection
* of scrolls and books, one of them being entitled
* 'Scroll of Abraxus' . You can only assume that this scroll
* holds the current password required to enter the Crystal Cave.<BR><BR>
*
* This would be a good opportunity to <a href="?ForceTopic127">summon
* your familiar</a>. Since your familiar is not a Necromancer, it
* will not be affected by the anti-magic aura that surrounds the Vault.<BR><BR>
*
* Summon your familiar with the <a href="?ForceTopic127">Summon Familiar</a> spell.
*/
return 1060110;
}
}
public override QuestItemInfo[] Info
{
get
{
return m_Info;
}
}
public override void OnRead()
{
this.System.AddObjective(new FetchAbraxusScrollObjective());
}
}
public class ReadAbraxusScrollConversation : QuestConversation
{
public ReadAbraxusScrollConversation()
{
}
public override object Message
{
get
{
/* You have obtained the Scroll of Abraxus, which contains the secret
* password needed to gain passage into the Crystal Cave where the
* Scroll of Calling is kept. Read the scroll (double click) and
* figure out the password.<BR><BR>
*
* Once you have the password, return to the Crystal Cave and speak
* the password to the guard.<BR><BR>
*
* If you do not know the way to the Crystal Cave from the Paladin City,
* you can use the magic teleporter located just outside of the vault.
*/
return 1060114;
}
}
public override void OnRead()
{
this.System.AddObjective(new ReadAbraxusScrollObjective());
}
}
public class SecondHorusConversation : QuestConversation
{
public SecondHorusConversation()
{
}
public override object Message
{
get
{
/* Very well Paladin, you have proven to me your identity.
* I grant thee passage.<BR><BR>
*
* Be careful, however <20> I<>ve heard that the cave has been
* infested with a vermin of some sort. Our High Lord
* Melkeer was supposed to send some troops to clear the
* vermin out of the cave, but that was last week already.
* I fear that he forgot.<BR><BR>
*
* If you can find it in your goodness to dispose of at
* least 5 of those vermin in there, I shall reward your
* efforts. If however you are too busy, and I would
* understand if you were, don<6F>t bother with the vermin.<BR><BR>
*
* You may now pass through the energy barrier to enter the
* Crystal Cave. Take care honorable Paladin soul.
* Walk in the light my friend.
*/
return 1060118;
}
}
public override void OnRead()
{
this.System.AddObjective(new FindCallingScrollObjective());
}
}
public class HealConversation : QuestConversation
{
public HealConversation()
{
}
public override object Message
{
get
{
/* You've just slain a creature. Now is a good time to learn how
* to heal yourself as a Necromancer.<BR><BR>
*
* As a follower of the dark path, you are able to recover lost
* hitpoints by communing with the spirit world via the skill
* <a href="?ForceTopic133">Spirit Speak</a>. Learn more about it now,
* <a href="?ForceTopic73">in the codex of Wisdom</a>.
*/
return 1061610;
}
}
}
public class HorusRewardConversation : QuestConversation
{
public HorusRewardConversation()
{
}
public override object Message
{
get
{
/* I thank you for going out of your way to clean out some
* of the vermin in that cave <20> here is your reward: a bag
* containing 500 gold coins plus a strange and magical artifact
* that should come in handy in your travels.<BR><BR>
*
* Take care young Paladin!
*/
return 1060717;
}
}
public override bool Logged
{
get
{
return false;
}
}
}
public class LostCallingScrollConversation : QuestConversation
{
private bool m_FromMardoth;
public LostCallingScrollConversation(bool fromMardoth)
{
this.m_FromMardoth = fromMardoth;
}
// Serialization
public LostCallingScrollConversation()
{
}
public override object Message
{
get
{
if (this.m_FromMardoth)
{
/* You return without the scroll of Calling? I'm afraid that
* won't do. You must return to the Crystal Cave and fetch
* another scroll. Use the teleporter to the West of me to
* get there. Return here when you have the scroll. Do not
* fail me this time, young apprentice of evil.
*/
return 1062058;
}
else // from well of tears
{
/* You have arrived at the well, but no longer have the scroll
* of calling. Use Mardoth's teleporter to return to the
* Crystal Cave and fetch another scroll from the box.
*/
return 1060129;
}
}
}
public override bool Logged
{
get
{
return false;
}
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_FromMardoth = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)0); // version
writer.Write((bool)this.m_FromMardoth);
}
}
public class MardothKronusConversation : QuestConversation
{
public MardothKronusConversation()
{
}
public override object Message
{
get
{
/* You have returned with the scroll! I knew I could count on you.
* You can now perform the rite of calling at the Well of Tears.
* This ritual will help charge the Well to prepare for the coming
* of Kronus. You are prepared to do your part young Necromancer!<BR><BR>
*
* Just outside of this tower, you will find a path lined with red
* lanterns. Follow this path to get to the Well of Tears. Once
* you have arrived at the Well, use the scroll to perform the
* ritual of calling. Performing the rite will empower the well
* and bring us that much closer to the arrival of Kronus.<BR><BR>
*
* Once you have completed the ritual, return here for your
* promised reward.
*/
return 1060121;
}
}
public override void OnRead()
{
this.System.AddObjective(new FindWellOfTearsObjective());
}
}
public class MardothEndConversation : QuestConversation
{
public MardothEndConversation()
{
}
public override object Message
{
get
{
/* You have done as I asked... I knew I could count on you from
* the moment you walked in here!<BR><BR>
*
* The forces of evil are strong within you. You will become
* a great Necromancer in this life - perhaps even the greatest.<BR><BR>
*
* My work for you is done here. I release you from my service
* to go into the world and fight for our cause...<BR><BR>
*
* Oh...I almost forgot - your reward. Here is a magical
* weapon and 2000 gold for you, in the form of a check. Don't
* spend it all in one place though, eh?<BR><BR>
*
* Actually, before you can spend any of it at all, you will
* have to <a href="?ForceTopic86">cash the check</a> at the
* nearest bank. Shopkeepers never accept checks for payment,
* they require cash.<BR><BR>
*
* In your pack, you will find an enchanted sextant. Use this
* sextant to guide you to the nearest bank.<BR><BR>
*
* Farewell, and stay true to the ways of the shadow...
*/
return 1060133;
}
}
public override void OnRead()
{
this.System.AddObjective(new FindBankObjective());
}
}
public class BankerConversation : QuestConversation
{
public BankerConversation()
{
}
public override object Message
{
get
{
/* <I>The banker smiles at you and greets you in a loud and robust voice...</I><BR><BR>
*
* Well hello there adventurer! I see you've learned how to cash checks. Wonderful!
* Let me tell you a bit about the banks in this world...<BR><BR>
*
* Anything that you place into any bank box, can be retrieved from any other
* bank box in the land. For instance, if you place an item into a bank box in
* Britain, it can be retrieved from your bank box in Moonglow or any other city.<BR><BR>
*
* Bank boxes are very secure. So secure, in fact, that no one can ever get into
* your bank box except for yourself. Security is hard to come by these days,
* but you can trust in the banking system of Britannia! We shall not let you down!<BR><BR>
*
* I hope to be seeing much more of you as your riches grow! May your bank box overflow
* with the spoils of your adventures.<BR><BR>Farewell adventurer, you are now free to
* explore the world on your own.
*/
return 1060137;
}
}
public override void OnRead()
{
this.System.Complete();
}
}
public class RadarConversation : QuestConversation
{
public RadarConversation()
{
}
public override object Message
{
get
{
/* If you are leaving the tower, you should learn about the Radar Map.<BR><BR>
*
* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
* on your keyboard. It shows your immediate surroundings from a bird's
* eye view.<BR><BR>Pressing ALT-R twice, will enlarge the Radar Map a
* little. Use the Radar Map often as you travel throughout the world
* to familiarize yourself with your surroundings.
*/
return 1061692;
}
}
public override bool Logged
{
get
{
return false;
}
}
}
}