74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
using System;
|
|
using Server.Engines.Quests;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public class Jason : HumilityQuestMobile
|
|
{
|
|
public override int Greeting { get { return 1075764; } }
|
|
|
|
public override bool IsActiveVendor { get { return true; } }
|
|
public override bool CanTeach { get { return true; } }
|
|
|
|
public override bool CheckTeach(SkillName skill, Mobile from)
|
|
{
|
|
return (skill == SkillName.Forensics)
|
|
|| (skill == SkillName.Healing)
|
|
|| (skill == SkillName.SpiritSpeak)
|
|
|| (skill == SkillName.Swords);
|
|
}
|
|
|
|
public override void InitSBInfo()
|
|
{
|
|
SBInfos.Add(new SBHealer());
|
|
}
|
|
|
|
[Constructable]
|
|
public Jason()
|
|
: base("Jason", "the Healer")
|
|
{
|
|
SetSkill(SkillName.Forensics, 80.0, 100.0);
|
|
SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
|
|
SetSkill(SkillName.Swords, 80.0, 100.0);
|
|
}
|
|
|
|
public Jason(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void InitBody()
|
|
{
|
|
this.InitStats(100, 100, 25);
|
|
|
|
this.Female = false;
|
|
this.Race = Race.Human;
|
|
this.Body = 0x190;
|
|
|
|
this.Hue = Race.RandomSkinHue();
|
|
this.HairItemID = Race.RandomHair(false);
|
|
this.HairHue = Race.RandomHairHue();
|
|
}
|
|
|
|
public override void InitOutfit()
|
|
{
|
|
this.AddItem(new Server.Items.Backpack());
|
|
this.AddItem(new Server.Items.Robe(Utility.RandomYellowHue()));
|
|
this.AddItem(new Server.Items.Sandals());
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |