105 lines
2.8 KiB
C#
105 lines
2.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an anlorzen corpse")]
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public class Anlorzen : BaseVoidCreature
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{
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public override VoidEvolution Evolution { get { return VoidEvolution.Grouping; } }
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public override int Stage { get { return 1; } }
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[Constructable]
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public Anlorzen()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "an anlorzen";
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this.Body = 11;
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this.BaseSoundID = 1170;
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this.SetStr(600, 750);
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this.SetDex(666, 800);
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this.SetInt(850, 1000);
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this.SetHits(300, 400);
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this.SetDamage(15, 18);
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this.SetDamageType(ResistanceType.Physical, 20);
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this.SetDamageType(ResistanceType.Fire, 20);
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this.SetDamageType(ResistanceType.Cold, 20);
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this.SetDamageType(ResistanceType.Poison, 20);
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this.SetDamageType(ResistanceType.Energy, 20);
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this.SetResistance(ResistanceType.Physical, 40, 50);
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this.SetResistance(ResistanceType.Fire, 40, 50);
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this.SetResistance(ResistanceType.Cold, 30, 50);
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this.SetResistance(ResistanceType.Poison, 100);
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this.SetResistance(ResistanceType.Energy, 40, 60);
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this.SetSkill(SkillName.MagicResist, 30.1, 60.0);
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this.SetSkill(SkillName.Tactics, 30.1, 70.0);
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this.SetSkill(SkillName.Wrestling, 50.1, 70.0);
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this.Fame = 5000;
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this.Karma = -5000;
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this.VirtualArmor = 56;
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this.PackItem(new DaemonBone(5));
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}
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public Anlorzen(Serial serial)
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: base(serial)
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{
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override Poison HitPoison
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override bool AlwaysMurderer
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{
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get
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{
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return true;
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}
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}
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public override bool BardImmune
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (this.BaseSoundID == 263)
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this.BaseSoundID = 1170;
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}
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}
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} |