Files
abysmal-isle/Scripts/Mobiles/Summons/BladeSpirits.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

165 lines
4.2 KiB
C#

using System;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName("a blade spirit corpse")]
public class BladeSpirits : BaseCreature
{
[Constructable]
public BladeSpirits()
: this(false)
{
}
[Constructable]
public BladeSpirits(bool summoned)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6)
{
this.Name = "a blade spirit";
this.Body = 574;
bool weak = summoned && Siege.SiegeShard;
this.SetStr(weak ? 100 : 150);
this.SetDex(weak ? 100 : 150);
this.SetInt(100);
this.SetHits((Core.SE && !weak) ? 160 : 80);
this.SetStam(250);
this.SetMana(0);
this.SetDamage(10, 14);
this.SetDamageType(ResistanceType.Physical, 60);
this.SetDamageType(ResistanceType.Poison, 20);
this.SetDamageType(ResistanceType.Energy, 20);
this.SetResistance(ResistanceType.Physical, 30, 40);
this.SetResistance(ResistanceType.Fire, 40, 50);
this.SetResistance(ResistanceType.Cold, 30, 40);
this.SetResistance(ResistanceType.Poison, 100);
this.SetResistance(ResistanceType.Energy, 20, 30);
this.SetSkill(SkillName.MagicResist, 70.0);
this.SetSkill(SkillName.Tactics, 90.0);
this.SetSkill(SkillName.Wrestling, 90.0);
this.Fame = 0;
this.Karma = 0;
this.VirtualArmor = 40;
this.ControlSlots = (Core.SE) ? 2 : 1;
}
public BladeSpirits(Serial serial)
: base(serial)
{
}
public override bool DeleteCorpseOnDeath
{
get
{
return Core.AOS;
}
}
public override bool IsHouseSummonable
{
get
{
return true;
}
}
public override double DispelDifficulty
{
get
{
return 0.0;
}
}
public override double DispelFocus
{
get
{
return 20.0;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly)
{
return (m.Str + m.Skills[SkillName.Tactics].Value) / Math.Max(this.GetDistanceToSqrt(m), 1.0);
}
public override int GetAngerSound()
{
return 0x23A;
}
public override int GetAttackSound()
{
return 0x3B8;
}
public override int GetHurtSound()
{
return 0x23A;
}
public override void OnThink()
{
if (Core.SE && this.Summoned)
{
ArrayList spirtsOrVortexes = new ArrayList();
IPooledEnumerable eable = GetMobilesInRange(5);
foreach (Mobile m in eable)
{
if (m is EnergyVortex || m is BladeSpirits)
{
if (((BaseCreature)m).Summoned)
spirtsOrVortexes.Add(m);
}
}
eable.Free();
while (spirtsOrVortexes.Count > 6)
{
int index = Utility.Random(spirtsOrVortexes.Count);
this.Dispel(((Mobile)spirtsOrVortexes[index]));
spirtsOrVortexes.RemoveAt(index);
}
}
base.OnThink();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}