93 lines
2.5 KiB
C#
93 lines
2.5 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a troglodyte corpse")]
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public class Troglodyte : BaseCreature
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{
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public override double HealChance { get { return 1.0; } }
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[Constructable]
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public Troglodyte()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)// NEED TO CHECK
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{
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Name = "a troglodyte";
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Body = 267;
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BaseSoundID = 0x59F;
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SetStr(148, 217);
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SetDex(91, 120);
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SetInt(51, 70);
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SetHits(302, 340);
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SetDamage(11, 14);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 30, 35);
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SetResistance(ResistanceType.Fire, 20, 30);
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SetResistance(ResistanceType.Cold, 35, 40);
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SetResistance(ResistanceType.Poison, 30, 40);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.Anatomy, 70.5, 94.8);
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SetSkill(SkillName.MagicResist, 51.8, 65.0);
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SetSkill(SkillName.Tactics, 80.4, 94.7);
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SetSkill(SkillName.Wrestling, 70.2, 93.5);
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SetSkill(SkillName.Healing, 70.0, 95.0);
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 28; // Don't know what it should be
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PackItem(new Bandage(5)); // How many?
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PackItem(new Ribs());
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for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
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{
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PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
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}
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}
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public Troglodyte(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 2;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich); // Need to verify
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new PrimitiveFetish() );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |