47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a silver steed corpse")]
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public class SilverSteed : BaseMount
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{
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[Constructable]
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public SilverSteed()
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: this("a silver steed")
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{
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}
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[Constructable]
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public SilverSteed(string name)
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: base(name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
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{
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this.InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10);
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this.Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0);
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this.Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0);
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this.Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0);
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this.ControlSlots = 1;
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this.Tamable = false;
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this.MinTameSkill = 103.1;
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}
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public SilverSteed(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |