89 lines
2.1 KiB
C#
89 lines
2.1 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a sentinel spider corpse" )]
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public class SentinelSpider : BaseCreature
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{
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[Constructable]
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public SentinelSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a Sentinel spider";
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Body = 0x9d;
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Hue = 1141;
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BaseSoundID = 0x388;
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SetStr( 95, 100 );
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SetDex( 140, 145 );
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SetInt( 40, 45 );
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SetHits( 260, 265 );
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SetDamage( 15, 22 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 50 );
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SetResistance( ResistanceType.Fire, 30, 35 );
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SetResistance( ResistanceType.Cold, 30, 35 );
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SetResistance( ResistanceType.Poison, 70, 75 );
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SetResistance( ResistanceType.Energy, 30, 35 );
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SetSkill( SkillName.Anatomy, 85.0, 90.0 );
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SetSkill( SkillName.MagicResist, 88.5, 90.0 );
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SetSkill( SkillName.Tactics, 102.9, 105.0 );
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SetSkill( SkillName.Wrestling, 119.1, 120.0 );
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SetSkill( SkillName.Poisoning, 101.0, 102.0 );
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Fame = 775;
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Karma = -775;
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VirtualArmor = 28;
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SetWeaponAbility(WeaponAbility.ArmorIgnore);
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.Poor );
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Controlled && Utility.RandomDouble() < 0.03)
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c.DropItem(new LuckyCoin());
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}
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Arachnid; } }
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public SentinelSpider( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if (version == 0)
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{
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Body = 0x9d;
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Hue = 1141;
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}
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if ( BaseSoundID == 387 )
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BaseSoundID = 0x388;
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}
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}
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} |