125 lines
2.9 KiB
C#
125 lines
2.9 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a reptalon corpse")]
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public class Reptalon : BaseMount
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{
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[Constructable]
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public Reptalon()
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: base("a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35)
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{
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BaseSoundID = 0x16A;
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SetStr(1001, 1025);
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SetDex(152, 164);
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SetInt(251, 289);
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SetHits(833, 931);
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SetDamage(21, 28);
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SetDamageType(ResistanceType.Physical, 0);
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SetDamageType(ResistanceType.Poison, 25);
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SetDamageType(ResistanceType.Energy, 75);
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SetResistance(ResistanceType.Physical, 53, 64);
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SetResistance(ResistanceType.Fire, 35, 45);
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SetResistance(ResistanceType.Cold, 36, 45);
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SetResistance(ResistanceType.Poison, 52, 63);
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SetResistance(ResistanceType.Energy, 71, 83);
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SetSkill(SkillName.Wrestling, 101.5, 118.2);
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SetSkill(SkillName.Tactics, 101.7, 108.2);
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SetSkill(SkillName.MagicResist, 76.4, 89.9);
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SetSkill(SkillName.Anatomy, 56.4, 59.7);
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 101.1;
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SetWeaponAbility(WeaponAbility.ParalyzingBlow);
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public Reptalon(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 5;
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}
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}
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public override int Meat
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{
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get
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{
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return 5;
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}
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}
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public override int Hides
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{
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get
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{
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return 10;
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}
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}
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public override bool CanAngerOnTame
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{
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get
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{
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return true;
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}
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}
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public override bool StatLossAfterTame
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{
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get
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{
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return true;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Meat;
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}
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}
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public override bool CanFly
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{
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get
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{
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return true;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.AosUltraRich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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SetWeaponAbility(WeaponAbility.ParalyzingBlow);
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}
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}
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}
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}
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