236 lines
4.5 KiB
C#
236 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a raptor corpse")]
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public class Raptor : BaseCreature
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{
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private const int MaxFriends = 2;
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private bool m_IsFriend;
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private List<Mobile> m_Friends = new List<Mobile>();
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private InternalTimer m_FriendsTimer;
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[Constructable]
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public Raptor()
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: this(false)
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{
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}
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[Constructable]
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public Raptor(bool isFriend)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.175, 0.350)
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{
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m_IsFriend = isFriend;
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Name = "a raptor";
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Body = 730;
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SetStr(404, 471);
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SetDex(132, 155);
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SetInt(105, 145);
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SetHits(343, 400);
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SetDamage(11, 17);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 45, 50);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 75.1, 90.0);
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SetSkill(SkillName.Tactics, 75.1, 100.0);
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SetSkill(SkillName.Wrestling, 70.1, 95.1);
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Fame = 7500;
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Karma = -7500;
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Tamable = !isFriend;
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MinTameSkill = 107.1;
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ControlSlots = 2;
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SetWeaponAbility(WeaponAbility.BleedAttack);
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}
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public override int TreasureMapLevel { get { return 3; } }
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public override int Meat
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{
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get { return 7; }
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}
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public override int Hides
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{
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get { return 11; }
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}
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public override HideType HideType
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{
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get { return HideType.Horned; }
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}
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public override PackInstinct PackInstinct
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{
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get { return PackInstinct.Ostard; }
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 2);
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}
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public override int GetIdleSound()
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{
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return 1573;
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}
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public override int GetAngerSound()
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{
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return 1570;
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}
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public override int GetHurtSound()
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{
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return 1572;
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}
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public override int GetDeathSound()
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{
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return 1571;
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}
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public override void OnCombatantChange()
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{
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if (!m_IsFriend && !Controlled && Combatant != null && m_FriendsTimer == null)
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{
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m_FriendsTimer = new InternalTimer(this);
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m_FriendsTimer.Start();
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}
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}
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public void CheckFriends()
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{
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if (!Alive || Combatant == null || Controlled || Map == null || Map == Map.Internal)
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{
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m_Friends.ForEach(f => f.Delete());
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m_Friends.Clear();
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m_FriendsTimer.Stop();
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m_FriendsTimer = null;
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}
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else
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{
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int count = 0;
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for (int i = 0; i < m_Friends.Count; i++)
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{
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// remove dead friends
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Mobile friend = m_Friends[i];
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if (friend == null || friend.Deleted)
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m_Friends.Remove(friend);
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else
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count++;
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}
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for (int i = count; i < MaxFriends; i++)
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{
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// spawn new friends
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BaseCreature friend = new Raptor(true);
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var loc = Location;
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var validLocation = false;
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for (var j = 0; !validLocation && j < 10; ++j)
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{
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var x = X + Utility.Random(3) - 1;
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var y = Y + Utility.Random(3) - 1;
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var z = Map.GetAverageZ(x, y);
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if (validLocation = Map.CanFit(x, y, Z, 16, false, false))
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loc = new Point3D(x, y, Z);
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else if (validLocation = Map.CanFit(x, y, z, 16, false, false))
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loc = new Point3D(x, y, z);
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}
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friend.MoveToWorld(loc, Map);
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friend.Combatant = Combatant;
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if (friend.AIObject != null)
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friend.AIObject.Action = ActionType.Combat;
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m_Friends.Add(friend);
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}
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}
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (!Controlled && Utility.RandomDouble() < 0.25)
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{
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c.DropItem(new AncientPotteryFragments());
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}
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if (!Controlled && Utility.RandomDouble() <= 0.005)
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{
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c.DropItem(new RaptorClaw());
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}
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}
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public Raptor(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)2);
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writer.Write((bool)m_IsFriend);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version > 0)
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m_IsFriend = reader.ReadBool();
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if(version == 1)
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SetWeaponAbility(WeaponAbility.BleedAttack);
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if (m_IsFriend)
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Delete();
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}
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private class InternalTimer : Timer
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{
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private Raptor m_Owner;
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public InternalTimer(Raptor owner)
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: base(TimeSpan.Zero, TimeSpan.FromSeconds(30.0))
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{
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m_Owner = owner;
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}
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protected override void OnTick()
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{
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m_Owner.CheckFriends();
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}
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}
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}
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}
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