Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

171 lines
4.4 KiB
C#

using System;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName("an orcish corpse")]
public class Orc : BaseCreature
{
[Constructable]
public Orc()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = NameList.RandomName("orc");
this.Body = 17;
this.BaseSoundID = 0x45A;
this.SetStr(96, 120);
this.SetDex(81, 105);
this.SetInt(36, 60);
this.SetHits(58, 72);
this.SetDamage(5, 7);
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 25, 30);
this.SetResistance(ResistanceType.Fire, 20, 30);
this.SetResistance(ResistanceType.Cold, 10, 20);
this.SetResistance(ResistanceType.Poison, 10, 20);
this.SetResistance(ResistanceType.Energy, 20, 30);
this.SetSkill(SkillName.MagicResist, 50.1, 75.0);
this.SetSkill(SkillName.Tactics, 55.1, 80.0);
this.SetSkill(SkillName.Wrestling, 50.1, 70.0);
this.Fame = 1500;
this.Karma = -1500;
this.VirtualArmor = 28;
switch ( Utility.Random(20) )
{
case 0:
this.PackItem(new Scimitar());
break;
case 1:
this.PackItem(new Katana());
break;
case 2:
this.PackItem(new WarMace());
break;
case 3:
this.PackItem(new WarHammer());
break;
case 4:
this.PackItem(new Kryss());
break;
case 5:
this.PackItem(new Pitchfork());
break;
}
this.PackItem(new ThighBoots());
switch ( Utility.Random(3) )
{
case 0:
this.PackItem(new Ribs());
break;
case 1:
this.PackItem(new Shaft());
break;
case 2:
this.PackItem(new Candle());
break;
}
if (0.2 > Utility.RandomDouble())
this.PackItem(new BolaBall());
if (0.5 > Utility.RandomDouble())
PackItem(new Yeast());
}
public Orc(Serial serial)
: base(serial)
{
}
public override InhumanSpeech SpeechType
{
get
{
return InhumanSpeech.Orc;
}
}
public override bool CanRummageCorpses
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 1;
}
}
public override int Meat
{
get
{
return 1;
}
}
public override TribeType Tribe { get { return TribeType.Orc; } }
public override OppositionGroup OppositionGroup
{
get
{
return OppositionGroup.SavagesAndOrcs;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Meager);
}
public override bool IsEnemy(Mobile m)
{
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
return false;
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
Item item = aggressor.FindItemOnLayer(Layer.Helm);
if (item is OrcishKinMask)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}