115 lines
2.7 KiB
C#
115 lines
2.7 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("an oni corpse")]
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public class Oni : BaseCreature
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{
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//private DateTime m_NextAbilityTime;
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[Constructable]
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public Oni()
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: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "an oni";
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Body = 241;
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SetStr(801, 910);
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SetDex(151, 300);
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SetInt(171, 195);
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SetHits(401, 530);
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SetDamage(14, 20);
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SetDamageType(ResistanceType.Physical, 70);
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SetDamageType(ResistanceType.Fire, 10);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 65, 80);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 35, 50);
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SetResistance(ResistanceType.Poison, 45, 70);
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SetResistance(ResistanceType.Energy, 45, 65);
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SetSkill(SkillName.EvalInt, 100.1, 125.0);
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SetSkill(SkillName.Magery, 96.1, 106.0);
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SetSkill(SkillName.Anatomy, 85.1, 95.0);
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SetSkill(SkillName.MagicResist, 85.1, 100.0);
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SetSkill(SkillName.Tactics, 86.1, 101.0);
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SetSkill(SkillName.Wrestling, 90.1, 100.0);
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Fame = 15000;
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Karma = -15000;
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if (Utility.RandomDouble() < .33)
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PackItem(Engines.Plants.Seed.RandomBonsaiSeed());
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SetSpecialAbility(SpecialAbility.AngryFire);
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}
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public Oni(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int TreasureMapLevel
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{
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get
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{
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return 4;
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}
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}
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public override int GetAngerSound()
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{
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return 0x4E3;
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}
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public override int GetIdleSound()
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{
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return 0x4E2;
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}
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public override int GetAttackSound()
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{
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return 0x4E1;
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}
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public override int GetHurtSound()
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{
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return 0x4E4;
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}
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public override int GetDeathSound()
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{
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return 0x4E0;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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