Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

95 lines
2.8 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a lion corpse")]
public class Lion : BaseCreature
{
public override double HealChance { get { return .167; } }
[Constructable]
public Lion()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Lion";
Body = 0x592;
Female = true;
BaseSoundID = 0x3EF;
SetStr(710, 720);
SetDex(200, 220);
SetInt(120, 140);
SetHits(350, 370);
SetDamage(16, 22);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 50);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 20, 40);
SetSkill(SkillName.Parry, 90.0, 100.0);
SetSkill(SkillName.Tactics, 100.0, 110.0);
SetSkill(SkillName.Wrestling, 100.0, 110.0);
SetSkill(SkillName.DetectHidden, 80.0);
Fame = 11000;
Karma = -11000;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 96.0;
SetMagicalAbility(MagicalAbility.Piercing);
}
public override int GetIdleSound() { return 0x673; }
public override int GetAngerSound() { return 0x670; }
public override int GetHurtSound() { return 0x672; }
public override int GetDeathSound() { return 0x671; }
public override double WeaponAbilityChance { get { return 0.5; } }
public override int Hides { get { return 11; } }
public override HideType HideType { get { return HideType.Regular; } }
public override int Meat { get { return 5; } }
public override FoodType FavoriteFood { get { return FoodType.Meat; } }
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 1);
}
public override bool CanAngerOnTame { get { return true; } }
public override bool StatLossAfterTame { get { return true; } }
public Lion(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
{
SetWeaponAbility(WeaponAbility.ArmorIgnore);
SetWeaponAbility(WeaponAbility.BleedAttack);
SetWeaponAbility(WeaponAbility.ParalyzingBlow);
}
}
}
}