Files
abysmal-isle/Scripts/Mobiles/Normal/LeatherWolf.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

262 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a wolf corpse")]
public class LeatherWolf : BaseCreature, IRepairableMobile
{
public Type RepairResource { get { return typeof(IronIngot); } }
private const int MaxFellows = 3;
private List<Mobile> m_Fellows = new List<Mobile>();
private Timer m_FellowsTimer;
[Constructable]
public LeatherWolf()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Name = "a leather wolf";
Body = 739;
BaseSoundID = 0xE5;
SetStr(104, 125);
SetDex(102, 125);
SetInt(20, 34);
SetHits(291, 329);
SetDamage(12, 23);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 49);
SetResistance(ResistanceType.Fire, 20, 29);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 21, 29);
SetResistance(ResistanceType.Energy, 20, 25);
SetSkill(SkillName.MagicResist, 79.5, 94.9);
SetSkill(SkillName.Tactics, 80.6, 89.4);
SetSkill(SkillName.Wrestling, 70.9, 88.4);
Fame = 4500;
Karma = -4500;
Tamable = false;
SetWeaponAbility(WeaponAbility.BleedAttack);
}
public LeatherWolf(Serial serial)
: base(serial)
{
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (!Controlled && 0.2 > Utility.RandomDouble())
c.DropItem(new LeatherWolfSkin());
}
public override void OnCombatantChange()
{
if (Combatant != null && m_FellowsTimer == null)
{
m_FellowsTimer = new InternalTimer(this);
m_FellowsTimer.Start();
}
}
public void CheckFellows()
{
if (!Alive || Combatant == null || Map == null || Map == Map.Internal)
{
m_Fellows.ForEach(f => f.Delete());
m_Fellows.Clear();
m_FellowsTimer.Stop();
m_FellowsTimer = null;
}
else
{
for (int i = 0; i < m_Fellows.Count; i++)
{
Mobile friend = m_Fellows[i];
if (friend.Deleted)
m_Fellows.Remove(friend);
}
bool spawned = false;
for (int i = m_Fellows.Count; i < MaxFellows; i++)
{
BaseCreature friend = new LeatherWolfFellow();
friend.MoveToWorld(Map.GetSpawnPosition(Location, 6), Map);
friend.Combatant = Combatant;
if (friend.AIObject != null)
friend.AIObject.Action = ActionType.Combat;
m_Fellows.Add(friend);
spawned = true;
}
if (spawned)
{
Say(1113132); // The leather wolf howls for help
PlaySound(0xE6);
}
}
}
private class InternalTimer : Timer
{
private LeatherWolf m_Owner;
public InternalTimer(LeatherWolf owner)
: base(TimeSpan.Zero, TimeSpan.FromSeconds(30.0))
{
m_Owner = owner;
}
protected override void OnTick()
{
m_Owner.CheckFellows();
}
}
public override bool AlwaysMurderer { get { return true; } }
public override int Meat
{
get
{
return 1;
}
}
public override PackInstinct PackInstinct
{
get
{
return PackInstinct.Canine;
}
}
public override int Hides
{
get
{
return 7;
}
}
public override FoodType FavoriteFood
{
get
{
return FoodType.Meat;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.Meager, 2);
}
public override int GetIdleSound()
{
return 1545;
}
public override int GetAngerSound()
{
return 1542;
}
public override int GetHurtSound()
{
return 1544;
}
public override int GetDeathSound()
{
return 1543;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LeatherWolfFellow : BaseCreature
{
[Constructable]
public LeatherWolfFellow()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "a leather wolf";
Body = 739;
BaseSoundID = 0xE5;
SetStr(105, 115);
SetDex(101, 114);
SetInt(23, 34);
SetHits(81, 110);
SetDamage(9, 20);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 36, 50);
SetResistance(ResistanceType.Fire, 10, 18);
SetResistance(ResistanceType.Cold, 23, 29);
SetResistance(ResistanceType.Poison, 10, 17);
SetResistance(ResistanceType.Energy, 10, 15);
SetSkill(SkillName.MagicResist, 59.2, 75);
SetSkill(SkillName.Tactics, 53.3, 64.8);
SetSkill(SkillName.Wrestling, 64, 79);
Fame = 2500;
Karma = -2500;
}
public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } }
public LeatherWolfFellow(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}