Files
abysmal-isle/Scripts/Mobiles/Normal/Impaler.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

138 lines
3.3 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an impaler corpse")]
public class Impaler : BaseCreature
{
[Constructable]
public Impaler()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("impaler");
Body = 306;
BaseSoundID = 0x2A7;
SetStr(190);
SetDex(45);
SetInt(190);
SetHits(5000);
SetDamage(31, 35);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 90);
SetResistance(ResistanceType.Fire, 60);
SetResistance(ResistanceType.Cold, 75);
SetResistance(ResistanceType.Poison, 60);
SetResistance(ResistanceType.Energy, 100);
SetSkill(SkillName.Wrestling, 80.0, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.MagicResist, 100.0);
SetSkill(SkillName.Poisoning, 160.0);
SetSkill(SkillName.DetectHidden, 100.0);
SetSkill(SkillName.Necromancy, 110.0, 120.0);
SetSkill(SkillName.SpiritSpeak, 100.0, 110.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 49;
SetWeaponAbility(WeaponAbility.BleedAttack);
SetWeaponAbility(WeaponAbility.MortalStrike);
SetWeaponAbility(WeaponAbility.ArmorIgnore);
ForceActiveSpeed = 0.38;
ForcePassiveSpeed = 0.66;
}
public Impaler(Serial serial)
: base(serial)
{
}
public override bool CanFlee { get { return false; } }
public override bool IgnoreYoungProtection
{
get
{
return Core.ML;
}
}
public override bool AutoDispel
{
get
{
return true;
}
}
public override bool BardImmune
{
get
{
return !Core.SE;
}
}
public override bool Unprovokable
{
get
{
return Core.SE;
}
}
public override bool AreaPeaceImmune
{
get
{
return Core.SE;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override Poison HitPoison
{
get
{
return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly);
}
}
public override int TreasureMapLevel
{
get
{
return 1;
}
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}