Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

226 lines
6.4 KiB
C#

using System;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName("a golem corpse")]
public class Golem : BaseCreature, IRepairableMobile
{
[CommandProperty(AccessLevel.GameMaster)]
public virtual Type RepairResource
{
get
{
return typeof(IronIngot);
}
}
public double Scalar(Mobile m)
{
double scalar;
double skill = m.Skills[SkillName.Tinkering].Value;
if (skill >= 100.0)
scalar = 1.0;
else if (skill >= 90.0)
scalar = 0.9;
else if (skill >= 80.0)
scalar = 0.8;
else if (skill >= 70.0)
scalar = 0.7;
else
scalar = 0.6;
return scalar;
}
[Constructable]
public Golem()
: this(false, 1)
{
}
[Constructable]
public Golem(bool summoned, double scalar)
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8)
{
Name = "a golem";
Body = 752;
SetStr((int)(251 * scalar), (int)(350 * scalar));
SetDex((int)(76 * scalar), (int)(100 * scalar));
SetInt((int)(101 * scalar), (int)(150 * scalar));
if (summoned)
{
Hue = 2101;
SetResistance(ResistanceType.Fire, 50, 65);
SetResistance(ResistanceType.Poison, 75, 85);
SetSkill(SkillName.MagicResist, (150.1 * scalar), (190.0 * scalar));
SetSkill(SkillName.Tactics, (60.1 * scalar), (100.0 * scalar));
SetSkill(SkillName.Wrestling, (60.1 * scalar), (100.0 * scalar));
Fame = 10;
Karma = 10;
}
else
{
SetHits(151, 210);
SetResistance(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Poison, 10, 25);
SetSkill(SkillName.MagicResist, 60.0, 100.0);
SetSkill(SkillName.Tactics, 60.0, 100.0);
SetSkill(SkillName.Wrestling, 150.0, 190.0);
SetSkill(SkillName.DetectHidden, 45.0, 50.0);
Fame = 3500;
Karma = -3500;
SpawnPackItems();
}
SetDamage(13, 24);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Energy, 30, 45);
ControlSlots = 3;
SetSpecialAbility(SpecialAbility.ColossalBlow);
}
public virtual void SpawnPackItems()
{
PackItem(new IronIngot(Utility.RandomMinMax(13, 21)));
if (0.1 > Utility.RandomDouble())
PackItem(new PowerCrystal());
if (0.15 > Utility.RandomDouble())
PackItem(new ClockworkAssembly());
if (0.2 > Utility.RandomDouble())
PackItem(new ArcaneGem());
if (0.25 > Utility.RandomDouble())
PackItem(new Gears());
}
public Golem(Serial serial)
: base(serial)
{
}
public override bool IsScaredOfScaryThings { get { return false; } }
public override bool IsScaryToPets { get { return !Controlled; } }
public override bool IsBondable { get { return false; } }
public override FoodType FavoriteFood { get { return FoodType.None; } }
public override bool CanBeDistracted { get { return false; } }
public override bool DeleteOnRelease { get { return true; } }
public override bool AutoDispel { get { return !Controlled; } }
public override bool BleedImmune { get { return true; } }
public override bool BardImmune { get { return !Core.AOS || !Controlled; } }
public override Poison PoisonImmune { get { return Poison.Lethal; } }
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (0.05 > Utility.RandomDouble() && !Controlled)
{
if (!IsParagon)
{
if (0.75 > Utility.RandomDouble())
c.DropItem(DawnsMusicGear.RandomCommon);
else
c.DropItem(DawnsMusicGear.RandomUncommon);
}
else
c.DropItem(DawnsMusicGear.RandomRare);
}
}
public override int GetAngerSound()
{
return 541;
}
public override int GetIdleSound()
{
if (!Controlled)
return 542;
return base.GetIdleSound();
}
public override int GetDeathSound()
{
if (!Controlled)
return 545;
return base.GetDeathSound();
}
public override int GetAttackSound()
{
return 562;
}
public override int GetHurtSound()
{
if (Controlled)
return 320;
return base.GetHurtSound();
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (Controlled || Summoned)
{
Mobile master = (ControlMaster);
if (master == null)
master = SummonMaster;
if (master != null && master.Player && master.Map == Map && master.InRange(Location, 20))
{
if (master.Mana >= amount)
{
master.Mana -= amount;
}
else
{
amount -= master.Mana;
master.Mana = 0;
master.Damage(amount);
}
}
}
base.OnDamage(amount, from, willKill);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}