114 lines
2.5 KiB
C#
114 lines
2.5 KiB
C#
using System;
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namespace Server.Mobiles
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{
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[CorpseName("a giant toad corpse")]
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[TypeAlias("Server.Mobiles.Gianttoad")]
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public class GiantToad : BaseCreature
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{
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[Constructable]
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public GiantToad()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a giant toad";
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this.Body = 80;
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this.BaseSoundID = 0x26B;
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this.SetStr(76, 100);
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this.SetDex(6, 25);
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this.SetInt(11, 20);
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this.SetHits(46, 60);
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this.SetMana(0);
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this.SetDamage(5, 17);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 20, 25);
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this.SetResistance(ResistanceType.Fire, 5, 10);
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this.SetResistance(ResistanceType.Energy, 5, 10);
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this.SetSkill(SkillName.MagicResist, 25.1, 40.0);
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this.SetSkill(SkillName.Tactics, 40.1, 60.0);
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this.SetSkill(SkillName.Wrestling, 40.1, 60.0);
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this.Fame = 750;
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this.Karma = -750;
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this.VirtualArmor = 24;
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this.Tamable = true;
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this.ControlSlots = 1;
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this.MinTameSkill = 77.1;
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if (Utility.RandomDouble() < 0.2)
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{
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switch (Utility.Random(2))
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{
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case 0:
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{
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Hue = 191;
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break;
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}
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case 1:
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{
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Hue = 1166;
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break;
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}
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}
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}
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}
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public GiantToad(Serial serial)
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: base(serial)
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{
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}
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public override int Hides
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{
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get
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{
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return 12;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override FoodType FavoriteFood
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{
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get
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{
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return FoodType.Fish | FoodType.Meat;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Poor);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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{
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this.AI = AIType.AI_Melee;
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this.FightMode = FightMode.Closest;
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}
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}
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}
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}
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