Files
abysmal-isle/Scripts/Mobiles/Normal/GargishOutcast.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

168 lines
5.1 KiB
C#

using System;
using Server;
using Server.Spells.Mysticism;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
public class GargishOutcast : BaseCreature
{
[Constructable]
public GargishOutcast()
: base(AIType.AI_Mystic, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Race = Race.Gargoyle;
Title = "the Gargish Outcast";
SetStr(150);
SetInt(150);
SetDex(150);
SetHits(1000, 1200);
SetMana(450, 600);
SetDamage(15, 19);
if (Utility.RandomBool())
{
Name = NameList.RandomName("Gargoyle Male");
Female = false;
Body = 666;
}
else
{
Name = NameList.RandomName("Gargoyle Female");
Female = true;
Body = 667;
}
Utility.AssignRandomHair(this, true);
if (!Female)
Utility.AssignRandomFacialHair(this, true);
this.Hue = Race.RandomSkinHue();
BaseWeapon wep;
switch (Utility.Random(3))
{
default:
case 0: wep = new Cyclone(); break;
case 1: wep = new SoulGlaive(); break;
case 2: wep = new Boomerang(); break;
}
wep.Attributes.SpellChanneling = 1;
AddImmovableItem(wep);
AddImmovableItem(new GargishClothChest(Utility.RandomNeutralHue()));
AddImmovableItem(new GargishClothArms(Utility.RandomNeutralHue()));
AddImmovableItem(new GargishClothLegs(Utility.RandomNeutralHue()));
AddImmovableItem(new GargishClothKilt(Utility.RandomNeutralHue()));
if (Utility.RandomBool())
AddImmovableItem(new GargishRobe());
this.SetDamageType(ResistanceType.Physical, 100);
this.SetResistance(ResistanceType.Physical, 10, 25);
this.SetResistance(ResistanceType.Fire, 40, 65);
this.SetResistance(ResistanceType.Cold, 40, 65);
this.SetResistance(ResistanceType.Poison, 40, 65);
this.SetResistance(ResistanceType.Energy, 40, 65);
this.SetSkill(SkillName.MagicResist, 120.0);
this.SetSkill(SkillName.Tactics, 50.1, 60.0);
this.SetSkill(SkillName.Throwing, 120.0);
this.SetSkill(SkillName.Anatomy, 0.0, 10.0);
this.SetSkill(SkillName.Magery, 50.0, 80.0);
this.SetSkill(SkillName.EvalInt, 50.0, 80.0);
this.SetSkill(SkillName.Meditation, 120);
this.Fame = 12000;
this.Karma = -12000;
if (.5 > Utility.RandomDouble())
{
ChangeAIType(AIType.AI_Mage);
this.SetSkill(SkillName.Necromancy, 90, 105);
this.SetSkill(SkillName.SpiritSpeak, 90, 105);
}
else
{
this.SetSkill(SkillName.Mysticism, 90, 105);
this.SetSkill(SkillName.Focus, 90, 105);
}
m_NextSummon = DateTime.UtcNow;
}
private void AddImmovableItem(Item item)
{
item.LootType = LootType.Blessed;
AddItem(item);
}
public override Poison PoisonImmune { get { return Poison.Deadly; } }
public override bool AlwaysMurderer { get { return true; } }
public override bool ReacquireOnMovement { get { return true; } }
public override bool AcquireOnApproach { get { return true; } }
public override int AcquireOnApproachRange { get { return 8; } }
public override WeaponAbility GetWeaponAbility()
{
if (Weapon is BaseWeapon)
{
if (Utility.RandomBool())
return ((BaseWeapon)Weapon).PrimaryAbility;
return ((BaseWeapon)Weapon).SecondaryAbility;
}
return WeaponAbility.WhirlwindAttack;
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.UltraRich);
this.AddLoot(LootPack.MedScrolls, 2);
this.AddLoot(LootPack.HighScrolls, 2);
}
private DateTime m_NextSummon;
public override void OnThink()
{
base.OnThink();
if (Combatant == null || m_NextSummon > DateTime.UtcNow)
return;
if (this.Mana > 40 && this.Followers + 4 <= this.FollowersMax)
{
Spell spell = new AnimatedWeaponSpell(this, null);
spell.Cast();
m_NextSummon = DateTime.UtcNow + TimeSpan.FromSeconds(30);
}
}
public GargishOutcast(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_NextSummon = DateTime.UtcNow;
}
}
}