48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an enslaved satyr corpse")]
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public class EnslavedSatyr : Satyr
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{
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[Constructable]
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public EnslavedSatyr()
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: base()
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{
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Name = "an enslaved satyr";
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Fame = 10000;
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Karma = -10000;
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SetSpecialAbility(SpecialAbility.AngryFire);
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}
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public EnslavedSatyr(Serial serial)
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: base(serial)
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{
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}
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public override void OnDeath(Container c)
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{
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base.OnDeath(c);
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if (Utility.RandomDouble() < 0.1)
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c.DropItem(new ParrotItem());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |