Files
abysmal-isle/Scripts/Mobiles/Normal/DemonKnight.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

232 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using System.Linq;
namespace Server.Mobiles
{
[CorpseName("a demon knight corpse")]
public class DemonKnight : BaseCreature
{
private bool m_InHere;
[Constructable]
public DemonKnight()
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = NameList.RandomName("demon knight");
Title = "the Dark Father";
Body = 318;
BaseSoundID = 0x165;
SetStr(500);
SetDex(100);
SetInt(1000);
SetHits(30000);
SetMana(5000);
SetDamage(17, 21);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 20);
SetDamageType(ResistanceType.Cold, 20);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 70, 80);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 70, 80);
SetSkill(SkillName.Wrestling, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.MagicResist, 150.0);
SetSkill(SkillName.DetectHidden, 100.0);
SetSkill(SkillName.Magery, 100.0);
SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.Necromancy, 120.0);
SetSkill(SkillName.SpiritSpeak, 120.0);
Fame = 28000;
Karma = -28000;
VirtualArmor = 64;
SetWeaponAbility(WeaponAbility.CrushingBlow);
SetWeaponAbility(WeaponAbility.WhirlwindAttack);
ForceActiveSpeed = 0.38;
ForcePassiveSpeed = 0.66;
}
public DemonKnight(Serial serial)
: base(serial)
{
}
public override bool CanFlee { get { return false; } }
public override bool IgnoreYoungProtection
{
get
{
return Core.ML;
}
}
public override bool BardImmune
{
get
{
return !Core.SE;
}
}
public override bool Unprovokable
{
get
{
return Core.SE;
}
}
public override bool AreaPeaceImmune
{
get
{
return Core.SE;
}
}
public override Poison PoisonImmune
{
get
{
return Poison.Lethal;
}
}
public override int TreasureMapLevel
{
get
{
return 6;
}
}
public override void OnDeath(Container c)
{
List<DamageStore> rights = GetLootingRights();
int top = 0;
Item blood = null;
foreach (Mobile m in rights.Select(x => x.m_Mobile).Distinct().Take(3))
{
if (top == 0)
blood = new BloodOfTheDarkFather(5);
else if (top == 1)
blood = new BloodOfTheDarkFather(3);
else if (top == 2)
blood = new BloodOfTheDarkFather(2);
top++;
if (m.Backpack == null || !m.Backpack.TryDropItem(m, blood, false))
{
m.BankBox.DropItem(blood);
}
}
base.OnDeath(c);
}
public static Mobile FindRandomPlayer(BaseCreature creature)
{
List<DamageStore> rights = creature.GetLootingRights();
for (int i = rights.Count - 1; i >= 0; --i)
{
DamageStore ds = rights[i];
if (!ds.m_HasRight)
rights.RemoveAt(i);
}
if (rights.Count > 0)
return rights[Utility.Random(rights.Count)].m_Mobile;
return null;
}
public override bool TeleportsTo { get { return true; } }
public override void GenerateLoot()
{
AddLoot(LootPack.SuperBoss, 2);
AddLoot(LootPack.HighScrolls, Utility.RandomMinMax(6, 60));
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from != null && from != this && !m_InHere)
{
m_InHere = true;
AOS.Damage(from, this, Utility.RandomMinMax(8, 20), 100, 0, 0, 0, 0);
MovingEffect(from, 0xECA, 10, 0, false, false, 0, 0);
PlaySound(0x491);
if (0.05 > Utility.RandomDouble())
Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerStateCallback(CreateBones_Callback), from);
m_InHere = false;
}
}
public virtual void CreateBones_Callback(object state)
{
Mobile from = (Mobile)state;
Map map = from.Map;
if (map == null)
return;
int count = Utility.RandomMinMax(1, 3);
for (int i = 0; i < count; ++i)
{
int x = from.X + Utility.RandomMinMax(-1, 1);
int y = from.Y + Utility.RandomMinMax(-1, 1);
int z = from.Z;
if (!map.CanFit(x, y, z, 16, false, true))
{
z = map.GetAverageZ(x, y);
if (z == from.Z || !map.CanFit(x, y, z, 16, false, true))
continue;
}
UnholyBone bone = new UnholyBone();
bone.Hue = 0;
bone.Name = "unholy bones";
bone.ItemID = Utility.Random(0xECA, 9);
bone.MoveToWorld(new Point3D(x, y, z), map);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}