127 lines
3.4 KiB
C#
127 lines
3.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a deathwatchbeetle hatchling corpse")]
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[TypeAlias("Server.Mobiles.DeathWatchBeetleHatchling")]
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public class DeathwatchBeetleHatchling : BaseCreature
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{
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[Constructable]
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public DeathwatchBeetleHatchling()
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: base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "a deathwatch beetle hatchling";
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this.Body = 242;
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this.SetStr(26, 50);
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this.SetDex(41, 52);
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this.SetInt(21, 30);
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this.SetHits(51, 60);
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this.SetMana(20);
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this.SetDamage(2, 8);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 35, 40);
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this.SetResistance(ResistanceType.Fire, 15, 30);
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this.SetResistance(ResistanceType.Cold, 15, 30);
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this.SetResistance(ResistanceType.Poison, 20, 40);
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this.SetResistance(ResistanceType.Energy, 20, 35);
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this.SetSkill(SkillName.Wrestling, 30.1, 40.0);
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this.SetSkill(SkillName.Tactics, 47.1, 57.0);
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this.SetSkill(SkillName.MagicResist, 30.1, 38.0);
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this.SetSkill(SkillName.Anatomy, 20.1, 24.0);
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this.Fame = 700;
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this.Karma = -700;
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if (Utility.RandomBool())
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{
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Item i = Loot.RandomReagent();
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i.Amount = 3;
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this.PackItem(i);
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}
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switch ( Utility.Random(12) )
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{
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case 0:
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this.PackItem(new LeatherGorget());
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break;
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case 1:
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this.PackItem(new LeatherGloves());
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break;
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case 2:
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this.PackItem(new LeatherArms());
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break;
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case 3:
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this.PackItem(new LeatherLegs());
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break;
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case 4:
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this.PackItem(new LeatherCap());
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break;
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case 5:
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this.PackItem(new LeatherChest());
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break;
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}
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}
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public DeathwatchBeetleHatchling(Serial serial)
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: base(serial)
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{
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override int GetAngerSound()
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{
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return 0x4F3;
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}
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public override int GetIdleSound()
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{
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return 0x4F2;
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}
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public override int GetAttackSound()
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{
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return 0x4F1;
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}
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public override int GetHurtSound()
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{
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return 0x4F4;
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}
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public override int GetDeathSound()
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{
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return 0x4F0;
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.LowScrolls, 1);
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this.AddLoot(LootPack.Potions, 1);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |