88 lines
2.2 KiB
C#
88 lines
2.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a clan ribbon supplicant corpse")]
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public class ClanRS : BaseCreature
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{
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//public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
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[Constructable]
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public ClanRS()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "Clan Ribbon Supplicant";
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this.Body = 42;
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this.Hue = 2952;
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this.BaseSoundID = 437;
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this.SetStr(173);
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this.SetDex(117);
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this.SetInt(207);
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this.SetHits(127);
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this.SetDamage(7, 14);
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this.SetDamageType(ResistanceType.Physical, 100);
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this.SetResistance(ResistanceType.Physical, 55, 60);
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this.SetResistance(ResistanceType.Fire, 30, 35);
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this.SetResistance(ResistanceType.Cold, 80, 85);
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this.SetResistance(ResistanceType.Poison, 45, 50);
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this.SetResistance(ResistanceType.Energy, 25, 30);
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this.SetSkill(SkillName.MagicResist, 78.5, 80.0);
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this.SetSkill(SkillName.Tactics, 62.1, 65.0);
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this.SetSkill(SkillName.Wrestling, 56.5, 60.0);
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this.Fame = 1500;
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this.Karma = -1500;
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this.VirtualArmor = 48;
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}
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public ClanRS(Serial serial)
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: base(serial)
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{
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}
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public override bool CanRummageCorpses
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{
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get
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{
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return true;
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}
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}
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public override int Hides
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{
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get
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{
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return 8;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Spined;
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}
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}
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.Rich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |